1- Don’t allow capture point if its under friendly artillery fire
2- Bipod mechanics is GARBAGE- there for light machineguns suck…
3- Flack cannon can be 500 meters from you, but sounds like its next to you. Is it some sorf of global sound?
4-Russian planes over performance in moscow: outturns, outguns, outruns (I know its russian game by russian devs, but have some shame…)
5- 37mm he shell dmg?( you need direct hit to person to score dmg)
It’s very buggy. Sometime you can not place it, some time you just do nothing and it remove the bipod.
But one thing is stunning: the place where you put the bipod vary depending of the placement of the bipod on your gun.
Ex: M1918A1 bipod is closer to the player than the M1918A2 bipod (at the end of the cannon). It mean if you want to put it on a window you have to be closer to the edge of the window.
This level of detail impress me, but maybe that why it’s difficult to place it on some surfaces.
I agree the bipods are absolute garbage, sometimes you cant put it down on a flat surface but you can on some tilted pos but then you also have to fight with the whole you can only aim slightly left or right which goes against what a bipod can do.
Flak is loud AF and the sound has to be bugged since it will be loud for everyone near it even if seperated by several buildings.
Planes in general need a overhaul, there is no point in staying any longer in a plane then 1 suicide rush and dogfighting is just not a thing since everything steers like a fridge with wings attached and non of the dual seat planes have their rear gunners.
Also fucking planes that can soak up the entire ammo capacity of a plane and just keep on going.
Looking at you yak and IL2.
the 37mm he dmg is okay the 20mm flak is just like it, look up the size of a 37mm shell they are quite small.
Yeah bipod place in gun is really nice touch, but gets ruined by bipod placing…