JaPaN oP pLz NeRf

On my team is me and my squad mate. The rest are bots. Rather obvious from the score I guess.

On the US side, there’s most likely more than 6 players. A few of them has the BAR and the USMC premium squad. Pretty formidable.

It all looked hopeless at first, the first trench Objective got taken within the first minute. Second Objective took a little longer. However, at the third Objective (the one with the trench in a between two hills), SOMEHOW we held.

This is not to shit on the US team (well, maybe a little bit lmao), cuz they actually pushed objectives and not just sniping and grey-zone camping. In fact, a lot of vehicle kills were because the pushed their M13 up to the Objectives. The premium squad guys wrecked the shit out of us (me and my squad mate, I think I don’t have to tell you what happened to the poor bots :pensive: ) as well.

Thanks, Darkflow! Like seriously, I don’t know how we pulled through. Must be the grace of the Devs or smth :pray:

In case the title went over anyone’s head, I jest, please don’t nerf Japan. Why the heck is the Type Otsu (5 rounds) matched with the Johnson 1941 Rifle (10) T^T

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It’s absolutely fair. Fair like a beretta 20 rounds vs ppsh41 fair.

Joke aside, this shows the power of stacks, even in simple duo. Communication wins battles.

2 Likes

to be fair the johnson rifle has a long ass reload (always reloads via strippers) and the ostu has the fast firerate of an semi autos

But… the John also has good rof, like all semis, no?

What needs a boost is the m1 carbine.

Well enjoi the 2 vs 6 stomp, US is pretty disavantaged with cap time and reinforcements wo are nerfed to the oblivion, two player one jap side wo know what they do are more tha sufficient for hold US random player

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5 sec reload

Pretty fun is in it

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I don’t mind. I still use the g41 (similar bugged reload) instead of ZH for other axis campaigns. I can time me reloading well (I’m not a trigger happy grunt).

All that matters is: is the rifle accurate, an can it unload mag in cqc for emergencies.

The John is fun to use, has a good sight and same rof as all semis. 10 bullets, even if awkward reloading, is perfect in cqc.

If you call that accurate, you cant move wen you fire as all semi-auto or the dispersion make miss all shoot

Is a garand sidegrade with a worse reload and cant have a bayonet

Fun tu use ok
Waste of silver, true

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all semi autos have 320 base, and 350 maxed, while otsu has 380 base and 420 maxed with a quick reload to boot and yes m1c and vg15 need a buff

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Replay please. I want watch it!

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It’s actually exactly 6, you can check who is real yourself.

Indeed. Though I reckon better guns would help too. I was rolling with grenade pouch + Phosphorus, grenade launchers, Type 5 Rocket, and a few AP mines. The phosphor grenades didn’t get a lot of kills, but I reckon it did slow down their reinforcement to Objectives XD.

I suppose, but this is most likely an anomaly. Still, it feels good to beat the US with just me and my pal XD

Sorry! I didn’t record it. I’ve also looked on the Enlisted Replays site, but I can’t find this exact one, just the one before it T^T

Oh, how does one do that? Would be really useful to know who’s the bots XD

gotta stop any buff in any Murica & start buffing Japan, A5M4’s 2x7.7mm+no b4mb vs the overly OP F2A got quad .50 cals+2x100lbs eggs, Ta-Se’s turret way too exposed, all entire Japan’s basic bot rifle has 21 damage low velocity = inaccurate firing fast moving target vs all Murica’s bot rifle 22.5 damage high velocity high rate of fire beating all opposite side’s sniper & all 7.7mm weaponry
this is way too excessively OP, beyond any other campaign

Lmao, simply lmao

Usa have their reinforcements and capzone so nerfed tha it sufficient have 2 cordinate axis player for hold the ground or push

What you want more the instant kill?

I reckon Edzt meant; Buff Japanese equipment and then revert the reinforcement changes. At least, that is what I meant when I say things like “Buff Japan”. Just like you (I hope), I also believe that the “Balance Patch” they did with the reinforcement and capture time is an absolutely amazing way to balance this campaign as no one could know better how to fix their game than Darkflow the greatest game development company in existence.

YEP. Even the in-game model has that little bomb-attachment point.

Whoever thought the M-13 is a good match for Ta-Se is… um… a genius! They must know a lot about how to balance this absolutely amazing campaign in which there is no issue with balancing at all!

Speaking from experience, the Japanese starter rifle (carbine I guess) is waaaay better than the Springfield. It’s got a faster rate-of-fire, a better sight (to me anyway), and the damage difference is minor enough to not be detrimental (the same cannot be said for the Semi-Auto guns though, Japan really needs a buff there).

The sniper rifle thing was the same problem as in the Tunisia Campaign. There, the Allies get to play with an x8 Scope as their first sniper rifle, while Axis is stuck with a x4 rifle. In Pacific, it’s the same problem with the Japanese able to access only x3.3 magnification scope in contrary to the American x8 Unertl. I doubt it will be fixed soon due to Darkflow being a very busy company that has to spread their attention to a lot of other problems as they care deeply for their playerbase and does not at all ignore/punish any criticism

(Look, I got my account put on hold for criticizing the way they implemented/balanced the Pacific campaign. I gotta keep up the appearance of being an obedient little player!)

(If I stop replying in the next few days, they probably put me on hold again lmao)

(Please send help)

Search the user to add as a friend.

Why the fuck did I not think of that… XD Thanks!

does it matter when you haven’t even deploy prouded Sherman yet?? this is a blatant ignorance, we need take a look to that future catastrophic, N e r f Sherman or riot
do not let all these overly OPed stuff remain as they, a must nerf decision from the devs! that’s all
then we’ll all equal & happy, dont let your player running deserted when they see Murica got 3x K/D already the early 7m in battle

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Skill issue

Murica OP nerf