It should not be possible to equip EVERY soldier with an FG 42

So, I just hit level 23 today and well, equipped almost every soldier with an FG42. I mean… c’mon.

What I love about this game is that a cartrigde does not become magically weaker when fired from a full-automatic weapon. A bullet shot from the FG42 deals the same damage as the G43 and most carbins.

But what is the point in having carbins at all? Sure, I don’t have to equip every soldier with a LMG, but others will certainly do. There is no downside to it. Actually it is insane how much better the FG42 is.

If you equip the first LMG Squad with 3 Bredas and 4 Soldiers with FG42, you end up with effectively SEVEN LMGs and the riflemen with FG42 will even carry an additional 20 round mag, compared to the Breda.

Up until this point I really liked the weapon design and balancing (or the lack of, since most rifle do about the same damage). I really hope once they patch out the italian weapons, they will replace the Breda with the FG and add a new cross-class weapon instead.

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I haven’t had a good chance to get the FG-42 yet, but doesn’t it already have significantly more recoil than most weapons? Even using semi-auto? That’s what I experience while playing CRSED. I agree they should limit it slightly though, there’s no reason for my guys to not have M1 Garand’s after I unlock them for example. But FG-42 is capable of fucking a lot of people in one magazine.

Even without looking at how it performs - just seeing full Wehrmacht units equiped with, like even the name of the weapon says, paratrooper gun is ridiculous and should not be a thing in a game that tries to be realistic and somehow historical accurate. Yes, I’m aware that historical accuracy was broken many times before, but that bothers me much more than wrong Pz. III variant in Moscow.

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What about designated paratrooper units that could have unique equipment when compared to all other squads. Luftwaffe was the only user of FG 42 that meant that only service crew and fallschirmjägers could get their hands on it. Same can go for US and M1 carbine with folding stock that was issued to US paratroopers. They could make it more diverse.

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Exactly. FG 42 should be locked to a specific unit, Fallschirmjaeger squad, with proper uniforms etc. This could be also a way to bring more uncommon weapons to Enlisted, for example with Romanian or Hungarnian, Italian squads for Axis, or British squads in Normandy (its already mix of different beaches, so British and American troops fighting side by side would be better than filling US squads with british weapons)

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agreed.

the fg42 should only be tied to the present 3rd mortar battalion as they are part of the paratroopers branch.

typically, the fg was assigned to elite units.

but this is just my idea.

we already have paratrooper units in the game.

USA has 2 divisions of paratroopers, while the germans only 1.

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Kinda off topic, but this brings up one of my concerns about the balance of ‘late game’ weaponry and unit composition. Most people would have unlocked everything in a campaign within a month or so, and it seems a bit off that everyone would probably be going for something like a squad full of MG-34/42 or FG-42. Basically, a full auto fest. It’s immersive breaking and doesn’t sound fun.

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I haven’t had a good chance to get the FG-42 yet, but doesn’t it already have significantly more recoil than most weapons? Even using semi-auto?

The semi-auto recoil is pretty identical to the G43, maybe a bit more, but really controlable. In full auto, when prone and mounted, it is still pretty okay below 100m. With With four spare magazines you get 100 rounds without Ammunition Backpacks. More than three times the ammunition you get for the G43.

You can really effort to miss some shots, from the hip the gun really substitutes a SMG (on 5m with one-hits the recoil is not much of a concern) and it can absolutely be used as an LMG on short distances.

And I don’t mind any of it. It was kind of the role of that rifle, it just shouldn’t be possible to hand it out to every single trooper. While I would, ofc, love to see paratroopers I think the easiest way would be to actually buff the gun (recoil and damage drop off) and just add it to the armory of the LMG squads.

I was kind of happy with it so far. The the K98 with “Schießbecher” is the best example. It gives you a cool new alternative for the rifleman, but you trade the overall better G43 for the option of a grenade launcher. Instead of high end weapons, I would love to see more of these alternatives that also keeps carbins alive.

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I would just limit them to either the machine Gunner as a nice steady recoil but really low ammo lmg, or give them a “squad leader” class that is just the first bit in every squad

that exactly is what going to happen if devs don’t lock things.
i’d lock to 1 specialist + rest of regular soldiers, unlockable to 2specialist + rest of regular soldiers.
If they don’t act very fast we will end with squads with 2 guns, a long auto and a mg42 spawn camping as soon as they can

If this is done, then it needs to apply to more than just the Germans alone. Friendly reminder that this is a multiplayer game, and any drastic changes must be fair and equal. :slightly_smiling_face:

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FG 42 is not Op at all because of its high recoil… Farer than 10 meters u cannot shot anyone with auto firing mode.

No one said it is overpowered, just that it fills multiple roles and is superior to carbins (which does not mean it is generally overpowered). And it really breaks the game’s immersion to have full squads run around with a rifle that’s effectively a LMG that was also one of the rarest guns of WW2. Only ~2,000 of the FG42 “E” were actually manufactured.

The same goes for the american M2, which just was not around at D-Day and did not see significant service before 1945.

Carbins are just such an essential part of this games gameplay (and I think most people like this especially) and I don’t understand which they should trade this off, just to include weapons that just shouldn’t be there. At least not in these vast numbers.

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Full squads of BARs is also immersion breaking, or any other Allied LMG for that matter. Will you also be requesting that those are limited as well?

The only “full” BAR squads are the premium ones, limited to four people. Not nine.

The standard MG Squad (I guess its identical to the germans) has three gunners. Three. Not nine.

If the game had every rifleman run around with a BAR, yes, my opinion would be the same.

Three is still two too many, if we’re going to bring realism into the equation. :wink:

I never said anything about realism, just that these guns weren’t around in vast quantity. My concern was and still is that it is ultimately a replacement for carbins/G43. Which kind of destroys the immersion.

Also, it eliminates the need for a seperate SMG Squad, since it is a great SMG in full auto. One-hit kills, with twice the damage of most SMGs, same reload and only five rounds less per magazine than some SMGs like the M1918 and PPD. Actually, it reloads even faster than the Schmeisser and the MP 35/I. The only MP with faster reload is the M1918.

Why should someone even consider playing a squad with four SMGs, when you can have nine who are also reliable semi-auto guns with twice the damage?

Sounds to me like you’re wanting changes made to one side only? :thinking:

Nope, I’m just talking about what’ve played myself. I have not played the M2 Carbine yet.