Apparently tweaking cmn_ambient_battle.assets.bank with Fmod 0.0.1.4 results in garbled audio ingame.
It seems ‘downmix_city_battle’ and ‘downmix_stalingrad’ files get affected. Simply extracting them from a fresh copy of ingame bank file results in garbled audio when listening these files.
Deleting ‘cmn_ambient_battle.assets.bank’ from mods fixed garbled audio ingame.
I wasn’t even changing ‘downmix_city_battle’ and ‘downmix_stalingrad’, they are just inside bank files with some other files I’ve changed.
Any idea what’s going on and how to fix it?