Is this an anomaly? Is this ahnenerbe? Or did my whole medic's squad take too much morphine/pervitin?






Did he teleport? Maybe he even don’t exist? Or has he died a few time before?

nah, lol.

it’s an issue with ai putting them selves against things, they somehow find a spot where they keep sliding playing with the physic and end up in a sort of limbo where they are falling until they will slighlty move and die because they have been falling for too much time.

it’s strange… and i have no idea why.

but i noticed this factor with my AI over my own mod.

no clue how to fix that, or report it either.

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Yeah, I know. Obviously, when I broke one of the objects holding him in this state, he finally fell, but the game counted a certain flight time for him, which caused him to suffer fatal damage. And the corpse fell through the textures. But I wanted some more depth and meaning in it, so that it wouldn’t be so boring.

Well, this is a physic’s bug, and I’m sure it can only be fixed if they polish the collision of objects. Or by adding some kind of algorithm like “If a guy flies only 30 cm above the surface, he will not get damaged in the fall” (but this is still not a very good option, since each such thing only complicates and obfuscates the code, in any case, this is my little analysis, which may be erroneous in in view of my little knowledge in this topic)

Collisions and the free space between them. That’s the point. I’ve seen a similar bug in dozens of games, from GTA SA to Mount Blade. Pretty common bug btw.

This is an old bug, nothing new.

Still pretty rare