I want to make a mod that changes the “gun_spread__maxDeltaAngle” to 0 for every gun to see how the game would feel without dispersion, but as far as I can tell the only way to do that is to individually overwrite that value for each individual gun in entities.blk. But in order to do that I need to know the gun codes for all of the guns (e.g. “ppsh_41_box” for the ppsh box mag). The best resource I can find is an outdated datamine from over 2 years ago, which obviously doesn’t have all the guns added since then. My only other alternative I can think of is to manually go through the create entity tab in the editor and write down every gun name by hand, which is obviously something I’d rather avoid if at all possible. Does anyone know of any updated datamine or list of gun codes I could use? Or maybe could show me an easier way to go about this?
new video of no dispersion coming soon?
I’ve used tools from here, \gamedata\templates\e_ww2_common\ww2_guns.blkx and \gamedata\templates\tunisia\tunisia_guns.blkx are from \content\enlisted\enlisted-game.vromfs.bin
ww2_guns.blkx.txt (1.7 MB)
tunisia_guns.blkx.txt (168.8 KB)
(unless I misunderstood sth)
if you want to get the latest Datamine (game codes) and have a place to ask for all the thing you need for modding, just join the Enlisted Modders Discord server, where all modders of Enlisted gather and help each other out.
Datamine should not be posted on forum cuz of obvious reasons, just look at what happened to Bazsi37
Everyone is welcome:
I regulate the datamine channel and upload the latest everytime a new version comes out, plus changelog
I have also made a datamine tool user interface that lets you extract game files easily, with no need to deal with command prompt stuff. It is also available in our discord
Download a copy of the datamine and have a look in ww2_guns.blk, tunisia_guns.blk and stalingrad_guns.blk. These have all the guns and their related data in them.