bomber stike definitely needs a rework.
This sole purpose of air strike was, and is to give something to shot down for fighter aircraft.
Therefore, it should be reworks in such way it keeps the original purpose
Changing it to CAS is quite nice idea. It’s still aircraft but makes more sense (realistically strategic bombing didn’t bombed frontline)
And it’s be much faster. They can just copy paste AI from war thunder, since they already have ai dive bomber in some air maps.
I also thought of chaning it to recon aircraft call that keeps circling over the battlefield and pings enemy coordinate
Or replace bomber strike to something else but keep the bomber strike as map gimmick or ticket gimmick, like behemoth in bf1
how long is the cool down between bomber runs
Not sure off the top of my head, but I think it’s the same as normal arty strike. But of course we have to take the actual time for the bombers to arrive into account. So whether or not to increase the cooldown for CAS strikes is merely a suggestion. I feel that CAS strikes, being faster to deploy might become a bit too OP, or simply the only strike an arty squad will use.
I guess I’m trying to find a balance, tbh.
thats what i was afraid of, bombers are balanced by a long wind up and large area. making a CAS that kills harder than an arty strike faster than a bomber strike would be op. also reducing the number of craft would make it harder to shoot down not easier.
what about the area it covers such as a long thin vertical horizontal or diagonal or even a v. one chosen and set before the battle that leaves a lot of area clear. a large circular target makes sense for high altitude bombers less for a precision strike.
Skill issue - the progress of the battle needs to be anticipated - the worst is when a “friendly” strike is called on a point you’re about 10 seconds from capturing!!
But gives people like me a chance to score a few thousand points by shooting them down!!
lol - you are bringing “realistically” into a debate about Enlisted??
New here are you?? (yes I can see your moderator tag!)
cuts out opportunity for us air try-hards to rack up massive scores - so no thanks
I see very few airstrikes these days, unfortunately… the problem is generally limited to the occasional game where presumably some keen soul has just upgraded to them and gets to call in 2 or 3 during a game.
IMO there probably is something that might be done to improve them in some fashion, but it is well down the list of things that need fixing.
You do you, chap.
you are proposing to do me too… and I hate to share
Weird comeback, but sure fella. Whatever you say.
If you like air so much, you know there’s game called “war thunder”
you will learn to thank them.
Once you have done your fare share of events (and winning means nothing to you during events, just the score tally), you will really appreciate how many people call this in…This is one of the most chill ways to finish event grinds in 2-3 games
keep doing it people!
This is your average enlisted player for you
More red zone = better
I’m pretty certain that most airstrikes are called by bots. At least relatively recently, they call it often in customs (so no doubt). I tested it when I thought I noticed an increase in airstrikes.
The first call was enough for me to understand that this is a piece of shit. Huge red circles appear on the map and no one gives a shit about this fact. And at the last moment, everyone just goes to cover for 10 seconds, comes out and continues the fight. Not to mention that the enemy can camouflage their artillery in your call for air power. This was before I learned that calling for air power prevents you from calling for artillery.
It’s the developers’ fault, they should either remove them or give them the impact they should have…
There are 5 planes that take 4 business days to arrive and when they arrive (if they do and are not blown up in the air) they do absolutely nothing, meanwhile disabling the team from calling for artillery for about 2-3 minutes.
Submit this proposal! If you can’t do it because you’re a mod, let me know, and I’ll do it.
maybe artillery smoke and bomber should be on different timer cooldown
so if someone called in bomber you can still use artillery strike
however you cant use more than 1 at the same time so if you are calling in bombers you cant use smoke but your entire team can coordinate and have 3 at same time
that would just make things worse, bombers dont need to be improved they need to be removed
how lol this way boomber strike and smoke and artillery dont interfere with each other
yes more people should call in smoke i want to encourage that, i want to discourage bomber runs thats the point