I dont like how they spawn on eachother mid combat. Can this be changed?
What do you mean spawning on each other?
Do you mean they can respawn on other bots?
Check if you have a template called respawn_on_friends or something similar. It should be a singleton and it exists on its own.
yes, it can be changed:
put these in entities.blk:
spawn_on_friends{
_override:b=yes
_use:t="250kg_gp_bomb_projectile"
}
add_spawn_on_squadmates{
_override:b=yes
_use:t="250kg_gp_bomb_projectile"
}
player_respawn_base{
_override:b=yes
_use:t="250kg_gp_bomb_projectile"
}
Will do that when i get home. Thanks!
Is this just blowing up the template and making it invalid?
yes
Thanks a lot! Now the bots are split more evenly across the map
Is there an way to make capzones not give any score to the player who captures it? I use invisible zones to guide bots but now they get insanely high scores and i dont quite like it.
sorry. i don’t know much about logic of the editor.
i struggle as well.
Its fine. It doesnt luckily affect the gameplay it just makes it harder to keep track on who has the most kills. Thanks anyway!
Yes, by editting the capzone template i think. Let me take a look right now
I just found out it isn’t very easy.
I found this, set this to 0 disable reward in theory
But i am still getting score despite this.
Maybe set the capzone__capTime
to be very long (so that it never gives points), or capzone__capTime
to be very short (so it gives less score)
This isnt possible. I need the bots to move around the map and in order for them to do that the points need to be fast to cap. If they cant cap the point they will just stand on one point forever.
Also it is already really short yet it still gives way too many points. But thanks anyways!