IS-2 ideas

The armor on the IS 2 needs to be strengthened, it is not nearly a comparable adversary to the Tiger II P. The Is 2 trades too much for such a painfully slow reload and low ammo storage to have such weak armor that tier 1 tanks in Berlin (Panzer 4 J) can penetrate and detonate it in one shot even if it is angled, if if lucky will have a frontal turret hit kill 3 out of the 4 crew members. AP rounds very often penetrate the shot traps on tanks like the Panther and Tiger II yet do little to no damage. The hit registration of the HE rounds against infantry is also very bad, too many times I have fired HE rounds which land very close to infantry only to have disappointing results. People see the huge kills from HE rounds but unless they have this tank they don’t know that only comes if you are able to hit someone directly in a crowd. Either the rate of fire must be increased or its survivability has to be.

An alternative could be (if there are more levels planned for Berlin) to add the later version of the IS 2 with better designed frontal armor and a commander MG to give it more of a chance against infantry crowds, since the Soviet tanks only get one machine gun with a slower rate of fire and lower capacity than the German counterparts.

This isn’t ā€œthe IS-2 sucks and needs to be buffed to the point of OPā€ however it definitely does not perform to the same combat efficiency as the Tiger II P, and it certainly should not be as vulnerable in so many places to bottom tier tanks as it is, especially if the person driving it makes the effort to correctly position themselves.

and the mp43 should have 900 rof and a 71 round magazine to reach the same combat efficiency of the ppsh.

probably late tanks are the only advantage of axis in berlin, it should remain like that.

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The IS2 is fine as is. Keep in mind nothing survives it’s doom gun provided you aim. And I seriously hope you were joking about struggling vs pz4.

Do you know what REALLY does not perform to the same efficiency? Moscow pz3 vs t34.
All tanks aren’t mirror equivalent 🤷

But!

Rejoice, I’m pretty sure last lvls will bring the legendary late IS2 variant against the Tiger2H. Two Titans.

7 Likes

honestly the IS-2 is more enjoyable unlock in berlin

1 Like

Yes men, it needs a buff because 122mm cannon isnt enough.

It struggles too much. Buggy AF

Axis has better autorifles and tanks.
Soviets have better smgs. Everything else is pretty compareable.

Well, technically he isn’t. WT damage model + weird way aiming works here + lots of small indestructible and impenetrable objects (including ones that are invisible because of distance) - all that leads to shell disappearing or acting the weird way. And then goes 20s reload.

I was not joking about the PzIV statement, however you appear to have taken it out of context.

A PzIV rolling up on an IS2 with AP loaded means certain death for it. A PzIV rolling up on an IS2 with HE loaded or having just fired means it gets to fire away at it for 2-3 well aimed shots while the Soviet either backs up or dances in place trying to cover its weak spots, which are many (turret cheeks, frontal fuel tanks, tight crew compartment meaning easy mass casualty upon penetration) until it can return fire.

I’m not saying the PzIV is a big stick compared to it, but you definitely don’t see T34 D5Ts or Stuarts clubbing Tiger II/Is in Berlin/Normandy because they can’t fire back.

I haven’t played enough in Moscow to speculate on or understand that reference, regardless that’s not what this post is about.

It’s exactly what it’s about thought. You complain about the IS2 not being powerful enough. I mean seriously. In Berlin, tanks CAN’T really sneak up on each others, there’s almost no room for maneuvers! So if a lone pz4 managed to sneak up on you and carefully line his shot: he deserves the kill. Since you are hight lvl enough that you unlocked it, you should know this by now. The IS2 cannon is so powerful that you will 1 tap any pz4 wherever you aim at! On the other side, let me garantee you that any newer player encountering a IS2 while driving a pz4 will likely panick while coming face to face… IF you did’nt 1 taped it already (unless the guy just don’t know what a IS2 is and charge at you like some Volks)

The pz4 is Berlin’s weakest tank… It’s seriously easy to beat. Again, I’m sure you know as you ranked up to IS2 lvl.

But. You should NOT play a IS2 the same way you play a t34-85. It might be where your mistake is… The IS2 has a very powerful, but slow reloading gun. You merely need to time your shots, but most importantly be aware of your surroundings. You hear a continuous mg fire sound or more obviously, another tank gun firing, even far away in the distance at another target? Immediately switch to AT shells, and wait for the poor oblivious enemy to come in sight.

Thinking of, as a better tank example, it’s the same way you’d drive the Tunisia Crusader for example. This thing is made of paper, you merely look at at and it falls apart under your gaze… But what a gun! Just gotta play sneaky.

Is2 dont nees change, the actual is2 is the early war version identical to the is1 expect for the turret, the next tank for the soviet in berlin is the Is2 (1944) wo have the fix you wants

Upgrade IS-2 to IS-7 please, 130mm is enough…

I have a fully upgraded IS-2 on my lineup and I don’t see a problem on the tank other than the issue with ghost shells(happens to other tanks too). IS-2 wasn’t really meant to fight against other tanks despite the large gun since it’s primary job is to destroy enemy fortifications including large groups of infantry while fighting tanks especially heavy tanks being just secondary.

Exactly as it performs better against large groups of infantry with HE shell especially on enclosed caps like buildings. Also I would recommend to actually practice shooting tanks with the HE as sometimes, its the better round like I get to destroy Panthers with HE more when APHE is not working properly for whatever reason.

This is why I have both T-34-85(with the ZiS S-53 gun) and the IS-2 in my lineup with different purposes where the former is the workhorse tank that can do various tasks while the latter if I want to blast large groups of infantry or an enemy tank if my T-34-85 isn’t available.

2 Likes

The loader perk is the most important and almost mandatory to have on the IS-2 as I have to use HE when I was grinding the tank and the crew. Obviously don’t play the IS-2 like playing the Tiger due to they have different purposes as that’s what the tank was designed for.

Even War Thunder players may struggle on understanding the purpose of the tank.

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Hey bru, this isn’t world of tanks, they can’t change the historical armor numbers

Some of your points came to mind in a match I just played, and how wrong they can be more often than you think.

First off, theres nothing about sneaking up on anyone. With a reload of over 20 seconds you don’t have to sneak up on an IS2, it can fire while a hostile tanks spawns rolls up and takes aim and fires multiple times right to the front without fear of retaliation, no sneak up necessary.

Example, the seelow heights map- sending support fire into the point from mid range on the tracks and as soon as I send a round to kills a bunch of infantry I see a PzIV spawn across the bridge on the river bank. Expert load switch to load AP and begin backing off while wiggling turret, first round goes through the turret face and kills half the crew. Luckily because he had spawned and had to get into position before firing I had enough time to switch back onto the gun and dispatch him, second one spawns at the same time and immediately one shots me through the front.

Next game on the first point of herman goering strasse I barely move out of the street spawn and see a panther engaging a T34 in front of me. I put 3 rounds into his shot trap with green target reticle, 1 ricochet and 2 penetrations that deliver no crew kills after which he kills the t34 and backs behind rubble. At that point I start shooting a PzIV whose turret is sticking over some cover, first shot pens the turret and kills 1 crew, second shot is a ghost round (disappears after firing, someone else in the conversation corroborated this so I know I’m not alone). Panther pokes back out, first round pens turret face and kills 3/4 crew while I’m angled and actively maneuvering, second shot detonates me.

Does this sound anything like a Tiger II player experience?

If I had screenshots I would share them, point being good aim isn’t always enough. When it comes to tanks in enlisted accuracy by volume is more useful considering the buggy hit registration. I’m all for a lower tank achieving a kill over a top tier one if they out skill it, but tanking a hit it should not have survived then putting a bottom tier round right through the front of a top tier one does not qualify when they should have already been dead.

ā€œThe IS2 cannon is so powerful that you will 1 tap any pz4 wherever you aim at! (you’d be surprised how often this doesn’t happen) On the other side, let me garantee you that any newer player encountering a IS2 while driving a pz4 will likely panick while coming face to face (panic fire for sure, which often yields surprising results in his favor)… IF you did’nt 1 taped it already (still reloading during the whole ordeal)ā€

Yes the IS2 was more of a fortification attacking siege vehicle than a battle tank, but it was put into the game with the clear intent of it being the Soviet match to the Tiger II, so it stands t reason that it should be on a somewhat level playing field. Having the ability to troll kill sometimes does not balance that disparity.

As for the point of not playing it like a T34, I agree but frankly the Berlin maps don’t have enough wiggle room for it to stay far enough away for its armor to be useful and still have any meaningful impact on the match. You can get into effective combat range and be knocked out easily, or stay back lobbing rounds hoping for effect while your teammates curse you for cowardice. Even seelow heights has too much shit in the way unless you can sit on top of the arch bridge.

Somebody mentioned the difference in other weapons/campaigns. As someone who has played a lot of normandy I know how strong the Mp 43 is and I know how strong the PPsh is, I enjoy both and know that they are amazing in their assigned roles. But comparing them doesn’t help here because they are two different weapons for two different fights, the assault rifle dominates at range while the SMG does so in CQB. These vehicles are supposed to serve the same purpose in the game. Frankly this isn’t immediately post berlin launch anymore where everyone wanted to play red army, axis side has more than enough equipped/experienced players now. As for the Moscow reference of tanks, I have experienced it now, but one campaign not having balanced vehicles does not justify another being the same. I’d be all for introducing a more efficient PzIV model to balance out the T50/34s. I would say the same for normandy with the Tiger dominance and frankly would welcome the challenge of new additions like a Jumbo 76 or Pershing (even though allied air dominance is more than sufficient to offset the advantage).

I’ve ground to top level in normandy and played through tanks like the PzIV, Panther and Tiger and know their nuances, sure I complain about this but I will never forget playing against Jumbos in PzIII/IVs and remembering how impossible it was to sneak a shot into the MG port, and how the panther was only marginally better against it, merely buying some actually useful protection and the ability to actually not panic aim. I know them and their weaknesses, factor in time spent at the berlin practice range I can confidently call BS when green target shots that I carefully aimed for up to 30 seconds do nothing.

ā€œKeep in mind nothing survives it’s doom gun provided you aimā€ If I have to suffer through a salvo of return fire for every one I get to shoot, it better give me a return on that investment of time and patience when I get it right, not reward the enemy with a free fire window because it squeaked off the armor plate with a teddy bear noise. 122mm doesn’t mean anything if it doesn’t deliver, I would trade being able to lol smash a PzIV with HE every now and again for consistency any day. As someone who played the PzIVJ/H variants at length in the other campaign, it is painful to watch them pick apart a top tier vehicle without any effort because they happened to enter the fray at the right moment. Part of what makes the King Tiger so insane is its’ ability to shrug off even well placed rounds and return lethal fire in a timely manner, right now the IS 2 questionable ability to do either.

The Tiger IIs were fearsome and have earned their performance in game, but the IS2 was no slouch in real life either for those complaining that I’m asking for unrealism.

ā€œTĆ¢rgu Frumos, a single IS-2 was damaged and later examined by General Guderian himself, whom concluded that the ā€œStalinā€ was worth of its name. ā€œDo not get involved in a fight with a ā€œStalinā€ without overwhelming numerical superiority in the field. I believe that for every ā€œStalinā€ we must account for an entire platoon of Tigers.ā€ Any attempts by a single ā€œTigerā€ to fight a ā€œStalinā€ one-on-one can only result in the loss of a priceless war machine.ā€ Soon, new tactical rules were devised to flank and surround IS-2s and get shots in its vulnerable sides, rear and the sensitive ā€œshot trapā€ rear turret basket, and only at short range. Presumably German tactical superiority was again called for the task.ā€

If anything the IS2 has to sneak up on a Tiger II and hope its first shot does the job, because if it doesn’t, even if it survives the first return fire, once the German knows he is there its’ superior armor and rate of fire will be too much to overcome. This can apply for any axis tank that gets a lucky bounce/ricochet/ghost round after which he can pursue and destroy the IS because it cannot rely on even its frontal armor. I’ve yet to come across any german player in any berlin tank that takes more than 1-3 rounds to kill/disable the IS given a full reload cycle to work it over.

In the times where the panther was the best tank the berlin axis could muster I was comfortable, because even though the panther was undoubtedly superior in all respects, with good aim, sustainable reload and a size able to effectively take cover you could take them down even though the fight would almost always be over if the panther landed the first shot. The 122mm slow rate of fire would be acceptable if it wasn’t so wonky when it comes to penetrating weak spots on panthers/tigers, nor does the IS have the protection capability to keep it in the fight when the alpha strike doesn’t happen.

Essay over, the length is merely to discuss points multiple people made. If you think I’m wrong let me know why

The problem can be partially solved by actually giving D-25T normal penetration (it should be able to penetrate Panther’s upper plate reliably) and post-pen damage ('cause killing 1 crew member in PZ IV with an aimed shot is a joke). Also, wtf with the horrific dispersion when shooting from the tanks? Even if you aim properly, the shell will hit anywhere it wishes, but not where you’ve aimed if the distance is higher than 50 meters, lol.
Unfortunately weak armor problem cannot be solved at all, 'cause all IS-2 variants (1944 included) had the same shit turret, that can be penned by anything in the cheeks and under the turret.

The only issue with is2 is not armor but damage. In many situations I see HE exploding near enemy infantry but result in 0 kills. Aslo, the ap shell fired sometimes only cause one of the enemy crew members to die. Soo weird .

I agree with this, it is designed to have a wicked powerful gun and decent armor. A glass cannon tank can at least reliably take down its enemies before they can take advantage of spongey armor, and a pillbox may not be able to alpha strike enemies but can at least be confident of its protection against most guns.

Having neither with the size and slow reload of the IS is just trashy