My buddies and I play as Allies on Tunisia. When we play offense on invasions and capture an objective, we get about 200 or so tickets back. However, it seems that since the update that when we are on DEFENSE, the Axis side gets upwards of 400 tickets back per point captured. Was this something that was intentionally changed? If so, please consider rebalancing it.
We fought very hard on “Fortress” knocking them back almost 500 tickets per objective, just for them to be almost back at 900-1,000 after each objective. It’s unwinnable as a defender when they get that many tickets back each time.
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It’s a balance act. Devs do that in order to balance certain campaigns. Cap speed, ticket gain and stuff like that depends on the underdog faction.
Can be good but when a lot of good players change (because of that) the balance is reshifting.
Dont say that the Axis in Tunisia deserve such treatment but it is like it is…
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I agree with the tickets problem.
But in Tunisia there also a few maps with objectives which are extremely difficult to capture.
This is due to the location of the objective: in the open.
Defenders can cut down assaulters too easily.
When the battle starts, and its one of those maps, I already know we are not even going to take the first point.
Its usually true unless I happen to have a super good team.
Ya, rather than trying to adjust the equipment and the actual reasons a side underperforms they change tickets and cap times. Terrible balancing