I’m working on an invasion mission in mods with a chain of capture points that are activated only when the previous one was captured. Why does the battle finish when only the first point was captured? I followed the editor guide and I don’t think I made a mistake
Probably you forgot to edit team__score (and team__scoreCap) or team__capturePenalty properties in team entities. As result defense team got 0 pts and lose when you capture first point.
Yeah you were right. Now in the game how much is given to the defending team whenever the recapture the point? 250 right?
@Devenddar the only problem I have now is that the battle are doesn’t switch when a base is captured.
Depends on your team score and strategic zones amount. If 1000 points and 5 zones then 200.
Are you sure that you didn’t forgot to set same groupName? Or it just don’t activates next sector?
the only problem I have now is that the battle area doesn’t switch when a base is captured.
You need to “link” entites like battle areas, respawns, to the capzone as stated above.
There are samples available you can copy and use:
I got it now thanks