First, even though I use white phosphorus grenades a lot, I still think they are too powerful and need to be nerfed.
What I’m trying to say is that the white phosphorous grenade has a particularly annoying mechanic, why does its poisonous mist go through any wall? This is too weird! I want to nerf the fog of the white phosphorous grenade so that it can’t pass through walls and can be blocked.
In addition, this idea was discovered by me in actual combat.
In some special occasions, the sandbag wall can be piled up, and you can perfectly block the window, so that the enemy cannot throw white phosphorus grenades into the house through the window. In that game, I protected my AI and teammates very well. I felt a sense of accomplishment in being safe from these white phosphorus grenades.
My idea is, firstly, let the poisonous fog of the white phosphorus bomb be blocked by sandbag walls, walls and other obstacles, and secondly, allow engineers to build higher sandbag walls, which are stronger than ordinary sandbag walls and are not easily destroyed by artillery , they can form a line of defense against poison gas.
Players overusing White Phosphorus shells will cause them to lack explosives for breaking sandbag walls
Or, does the game really not consider gas masks? Do we really not need them?
My sandbag wall successfully protected my teammates, yay!