Could someone explain how _replicated and _tracked works? What do they do, to the entities they use?
I’m still trying to figure out the bot problem and i was wondering if _tracked:t="disconnected" entity could help me in any way, if i add it to the player.
For example: (I don’t think it will do anything)
In the following case, i think it tracks the player’s status of being disconnected? If that param becomes true then it does something? That’s how i think how it works but otherwise IDK.
enlisted_visible_base_soldier should not be used as it’s used by base_zombie_armored_soldier.
Thanks so much! I didn’t include some lines of code, such as “human_weap__template_deps_list:list”, when I attempted it before. Also found out type_95_shin_gunto and type_95_shin_gunto_weapon are different things
Nice! It looks very cool
Btw guys i am thinking of a mod that can resemble left 4 dead 2. The issue i found is i cant make the zombiespawn points move. I mean they dont have group activate thingy for me to use. I heard that zombies will go for cap zone instead of player. Thats what i want so dont need to warn me
Good idea. Thanks. But im very busy lately so i might try it a long time later.
So basically i want to make a dead version of the berlin city. Zombies are defending the capture points and people needs to capture them. They can get points from zombies and buy weapons on the way. Just like L4D2, they lose if they all get downed.
Btw i forgot how i can allow zombies to capture the zone. Because i want players to clear all zombies in the zone before it is allowed to be captured (i can do with the capture zone team advantage option so zombies have to be absolutely cleared before the zone is cleared). But i think i heard that zombies wont count as human and theres an option called humanAllowCapzone(i am unable recall the name but it contains the words human and cap)
You can preplace zombies on the battlefield and have zombie spawn zones for another spawn location but I don’t think there is a way unless you make zombies spawn like normal ai because zombies are probably not designed for this. You can change custom bot profiles and put on zombie cosmetics for the soldiers of team 2 but that would take a long time…
Yeah. You can use zombie_spawn_mode with some classic game mode. Or you can create zombies using Create Entity. Currently time zombies without weapons will be fixed in the same place where they were created. Move tool works fine, but not visually. If you want to see where you are moving zombie then clone entity (hold [Shift] and use Move tool) and remove old one.