Infantry flame thrower ammo tanks should blow up when shot

When shot it should blow up killing most the squad around it, flame throwers are a huge meta spam and its less fun for everyone except the psycho spamming it because he has no skill.

It would be nice to have some repercussions for this. Its not fun vsing a bunch of flamer lamers let alone box magazine spam.

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They don’t blow up when shot in reality, only maybe with incendiary bullets which aren’t in the game. With normal bullets, fuel would leak and that’s it.
Most players aim at the flametrooper itself, not the fuel tank, so it would be quite rare to see, plus hitboxes for the flame tank would have to be redesigned, as well as effects for the explosion, and need to code all of that, which would take too much time…

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Just remove the main gun for the flame troops so it would be more balanced

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  1. Large caliber tracers actually would have a chance to ignite them actually. Considering there are HMGs in the game and they clearly have tracers, it should be something to perhaps consider.

  2. Nearby explosions, especially of aircraft bombs and such, should be considered in regards to this topic.

  3. PERSONALLY I’m not too concerned with the tanks detonating, however I most definitely agree that the flamethrower spam is once again getting out of control. Since its unlikely that you guys are going to limit the number of flame squads out at once either, I suggest a simple change:

Cut the amount of flamer fuel in each unit in half. By design, the flamethrowers were supposed to be used to clear out bunkers and trenches, not huge swathes in every direction. Historically, they followed behind other troops, which cleared out enemies to make a path for the flamethrower unit, who then used his weapon with precision (hitting only areas that were entrenched or bunkered).

If the ammo count was cut in half, the flame units would need to be more precise and would be a lot less OP, pushing players to use other options more often as well.

Ammo boxes still would refill tanks as they do now, so its not impossible to refill them.

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Imo the only two things that could be done are:

  1. remove the main weaon (but I don’t know if it’s possible due to AI)
  2. allow to “shoot” the flame thrower only when braced (so no spinning and jumping)

And after this flamethrowers should get a buff to compensate.


Also flamethrower tanks don’t explode. The best you can get is a pressure “explosion” or a leak of (burning) fuel.

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IDK if the main weapon would need to get removed necessarily, but I definitely agree with a brace of some kind needed. (perhaps requiring you to “aim” first to activate the brace).

Flamethrowers are already too powerful, which is why nerfs are being suggested. Giving them a buff on top of it will result in equal or more problems again.
They are a special unit and should only be useful for certain situations, not be the “one-size-fits-all” god unit.

Sprint, run and stamina recovery should be reduced, jumping should be turned off , but allowed to climb, to avoid the flying dragon part. And GuardianReaper0 says the rest, refuellable at ammo dumps, but half capacity, slows down the spam.

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Yeah I should of known, they don’t explode, its petrol based. And I agree with you also, you should have to brace it idk iv never used a flame thrower but i bet they would be cumbersom

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Enlisted maps are rather small and cramped.
Flamethrowers will always be good unles they get overnerfed.

That’s why I suggest a brace mechanic. It changes the gameplay style to more cautious one (no run’n’gun) without affecting it’s hard stats. But it needs to be compensated as “stationary” flamethrowers aren’t amazing.

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enlisted ai are somewhat smart enough that will switch to pistols if the enemy is far :slight_smile:

( not smart enough to not burn any ally if there are present between him, and his target )

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if hit in the right spot it would engulf the operation in flames

“Right spot” like for example?

Regarding the ai problem maybe the ai could use pistols or then just dont let them have flamethrowers

Speaking of incendiary bullets and special ammo types, when can elite German snipers start committing historically authentic war crimes and equip a handful of explosive bullets?

“Y U kill me!?! U no kill me! I kill U! gAmE bRoKeN!”

I don’t think there’s anything wrong with flamethrowers. They’re “balanced” by having great firepower but being a huge target

Plus the TTK is so fast in this game that a flamethrower is quickly snuffed out by you just as he can quickly snuff you out

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flame throwers blowing up is %95 hollywood drama
it very rare for them to blow up in a fire ball when hit
most commonly it leaks burning fuel

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well you have to take them on a date first before getting to their special spot

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I was watching “National Geographic” last night and they were doing an experiment where they put a spark in a tank of gasoline to see if it would explode.
The experiment involves three tanks.

  1. a tank that is 100% full of gasoline

  2. a tank containing 50% gasoline

  3. a tank containing 5% gasoline

Only one tank exploded, guess which one?
The answer is 3, the tank with only 5% gasoline.
Gasoline is flammable in its liquid state, but it has to be vaporized to achieve explosive ignition.
So, I think it is a myth that flamethrower tanks explode when shot. Flamethrower fuel, in particular, is mixed with napalm and is gelatinous, so it is more difficult to vaporize than regular gasoline. Even if you run out of fuel on the spot during combat, it will take some time for the residue to vaporize in the tank.

If I recall correctly, there has been some discussion on this forum before about whether flamethrower tanks actually explode. I think the conclusion was that it would not explode at that time either.

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image

The only problem with flamethrowers is that the flames can penetrate walls
This is the only unfair thing
A flamethrower can’t kill me directly. If I had an automatic weapon in my hand, he would definitely die earlier than me.
Not to mention rifle grenades, I don’t even need to aim