Increasing recoil to full auto firing mode of SF rifles

I think the overperformance of SF rifles (T20, Type Hei Auto, FG42 II, AVT/AVS, etc) is obvious to all.

These weapons are the most versatile weapons in the game. To the point where they often overshadow more specialized weapons of the same BR, weapons that supposed to be superior to them - as they’re more limited in numbers. (I’m primarily talking about weapons like MGs and ARs.)

I think this should be changed.

And my conclusion is that there is primarily a problem with the full auto firing mod of SF rifles.
I believe this specific firing mode is currently overpowered to the point it makes no reason to use semi mode in any situation. (Which is completely contrary to the concept of these weapons, which are referred to in the community as Select fire).

Thus, I would like to suggest reducing the effectiveness of the full auto mode of these weapons. To make semi mode a more valid option.
And I would like to accomplish this by significantly increasing the recoil of these weapons when used in full auto mode.

To the point that even at medium distance they are not effective in full auto without being mounted. Making semi mode an valid option for medium distance+ if player is in need to be more agile.

This would lead players to use what these weapons are named after - selecting between firing modes.

ARs would finally be the clearly superior choice for medium range. As compared to SF rifles they would remain agile without the need to be mounted.
And MGs would then have the advantage of far greater mag capacity.

That’s my idea.

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100% Agree.
Just makes them have the same recoil as SA gun, reduce recoil control, encourage semiauto gameplay.
These full power rifle are more like combat rifle than assault rifle.

Level segregation, performance weakening, or quantity restriction, whatever the method, make the BR5 not so crazy.

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“Nerfing” SF rifles with recoil is not a solution.
SF rifles used to have much higher recoil, FG42 II used to have 44/8 recoil instead of 17/6 we have now.
However players got around the issue by leaning and crouching when firing which heavily decreased the recoil, good player could take it a step further and memorise the recoil patterns.

Increasing recoil will solve nothing.
limiting SF rifles to engineers or riders only would be a far better solution.

lagacy fg2 recoil is more comfortable than now recoil
I miss that

When? It sounds more like you are comparing base recoil to recoil after recoil reduction is aplied.
I don’t remember any buff to recoil of SF rifles.

And there’s not a single MG with recoil as high as 44 currently in game. I wonder where did you get such number.

Yeah, let’s rob high BR riflemen of their rifles, lol.

You can easily make recoil not controllable. It’s not about some patterns.

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you dont even remember? it was only recently changed sometime after T20 was added.
I cant find the news for it, but here is an old topic of mine in which I have the old stats of FG42 II.

I remember only unintentional bug that was fixed later in few days.

All weapons SF weapons literally had like zero recoil.


I don’t remember SF rifles to have higher recoils than MGs with worst recoils in the game.

Enlisted players have gold fish memory.

Yeah. Surely.

You are referring to recoil pattern change that came with bug that made SF rifles to have like zero recoil. The bug was fixed in few days.
Literally the update was never about changing recoils of SF rifles.

Or do you think this 3 year old recoil of FG is comparable to MGs with worst recoils in the game? Lol

I think thats a good gate, and necessary to have on high potential weapons (I mean needing to have some form of player management to get the best out of it). Leaning however was crap, but they have since fixed that, it now increases dispersion.

smgs are meant to be the high mobility run and gun

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Here

SF got change to their stats and recoil compensation once everyone got the full auto mode as default

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thanks

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Well in that case their recoil should have gone up a lot more, since even 44 was clearly not enough. Up to at least 80.

And I apologize for my mistake. But realistically it doesn’t matter what recoil some of them used to have. They were lasers even back then (Which is evident in the video I shared).
And even then, in all situations it was better to use full auto mode than semi mode.

And I just don’t want that. I want both modes to be just as valid. And I want to achieve that somehow.

Limiting the weapons to certain classes won’t change anything. We’ll just end up with limited AR v2. Nothing else.

That’s not solution to anything.

But thanks. At least now I have some notion that their recoil should definitely not be less than 80. And horizontal recoil needs to be increased as well.
Because they just shouldn’t be effective in full auto mode at medium distance. That’s the point.
The recoil value should be based on that need. (That’s why I haven’t to suggested any recoil value in my original post).

Theoretically we could make SFs have more recoil AND more dispersion in full auto.

I made such suggestion in the past but it was mostly as a flavour than actual balance change

It could be made more significant and be applied to all SFs, not only historical ones.
Dispersion is a cancer but since you will be allowed to “bypass” it by using semi mode, I don’t think it’s a big issue

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But that is already a nerf, your forcing playing to play more slow than with an AR

While I agree with this, in general, in specific. The FG42 was actually, according to Forgotten Weapons, surprisingly comfortable in FA.

A potential solution for the FG, specifically, would be to reclassify it as an MG and only let machine gunners have it. Also, put out an actual fallschirmjager squad equipped with the things.

This suggestion has been raised so often that I’m already beginning to think that automatic rifles are really unfairly strong, so if this is the case, then perhaps developers should make a test server with an increase in the recoil of automatic rifles.

I’ve never felt that automatic rifles are too strong, I just don’t use them very often (with the exception of Type Hei Auto), but when I use them, I don’t show results higher than the usual game with different weapons, and even if the enemies use automatic rifles, they don’t create problems for me more than usual (with the exception of Type Hei Auto, but this is probably due to the fact that those who have learned Type Hei Auto are simply more experienced players than others, since the faction is unpopular, and this rifle is the most difficult to learn in the research tree).