Increase Server Tick Rate

What is Tick Rate?

A single update of a game simulation is known as a tick. The rate at which the simulation is run on a server is the server’s tickrate; for example, a 128-tick server will update 128 times a second.

Tickrate is limited by the length of time it takes to run the simulation, and is often intentionally limited further to reduce instability introduced by a fluctuating tickrate and to reduce CPU and data transmission costs. A lower tickrate increases latency in the synchronization of the game simulation between the server and clients (aka bad hit reg)

The Issue

While the actual tickrate of Enlisted is unknown, anyone who has played competitive FPS will quickly realize that Enlisted’s tickrate is very low. When combined with the Extrapolation Base netcode model used by the game, this contributes to the constant hit reg issues: white hit markers that don’t kill/down (false positive), the rarer, but occasional, times you shoot and miss but still kill the enemy (false negatives), or bullets disappearing.

(Note: Extrapolation Base netcode TL;DR: splits game into Client Side vs Server Side, Client Side essentially sees the “future” that the server extrapolates from last inputs, sends it’s data to the server, which then updates, creates new future, and pushes back to client. This is how you end up with white hit markers that don’t kill/down (false positive) or the rarer, but occasional, times you shoot and miss but still kill the enemy (false negatives). Essentially the Server extrapolated wrong and told you the enemy was at X spot when in reality they were at Y, then it ticked again and updated based on what actually happened. Here is an older post by Gaijin CEO Anton Yudintsev that does an excellent job of explaining how the netcode works in WT and establishes WT runs on a 48hz tickrate; while we have no confirmation, this can be assumed as the basis for Enlisted based on experience.)

Why this matters

For anyone using guns (including tank mgs and plane mgs/cannons), the low tick rate results in poorer hit reg which means a more frustrating experience when trying to use your guns. You will get white hitmarkers, lose bullets to nothing, get shot after you got behind a corner, etc.

For those using HE, the low tick rate also impacts the spread of the fragmentation of HE, making it unreliable.

Solution

Increase the server tick rate. Any competitive FPS will have a tick rate of at least 64hz but the truly competitive are 128hz.

For comparison here are the tick rates of some popular FPS:

  • Call of Duty/Apex Legends: 20hz
  • Fortnite: 30hz
  • Counter Strike (pubs)/Overwatch: 64hz
  • Counter Strike (pros)/Valorant: 128hz

While Enlisted is anything but competitive, the main draw of the game is using all the neat guns and vehicles and increasing the tick rate will make all of these feel better to use and the game more stable/reliable. Anyone who has played the game for a while will know the feeling of unloading way too many tank mg rounds into an enemy and just getting white hitmarkers, mag dumping an enemy plane with no result, being killed after you got behind a wall, etc (all things that also lead new players to thinking someone is cheating).

Benefits

  • Guns, HE, Tanks, Planes all feel better.
  • Less accusations of cheating
  • Less player frustration

Cons

  • Likely costs more
32 Likes

If that would mean more events with paywalled rewards, no thanks.

Enlisted is everything but competitive FPS anyway.

4 Likes

I completely agree that increasing the tick rate in Enlisted would be a major improvement for the game. A higher tick rate allows for more frequent communication between the game client and the server, which translates into better hit registration and more accurate player positioning. This can drastically improve the quality of gameplay. It reduces the frustrating moments when you feel like your shot should have landed or when enemy movements seem erratic due to poor synchronization.

Additionally, a higher tick rate would enhance the competitive aspect of Enlisted. When server updates happen more often, the game becomes fairer for everyone, with fewer instances of lag compensation or delayed actions affecting the outcome of a firefight. This consistency benefits not just high-level players, but also casual gamers looking for a smoother, more enjoyable experience. By increasing the tick rate, the developers would be showing a strong commitment to refining gameplay quality and player satisfaction, helping ensure the longevity and growth of the game.

6 Likes

Unfortunately that is just the reality going forward. Changes to tick rate or no.

Sure, but having literally everything in the game feel better is a win no? Why would you play the game and not want to have guns shoot better, HE explode more reliably, more reliable movement, etc.

10 Likes

is a problem that was mentioned way long ago abt this game

first time i see a post complaining abt it

because no one wants to be gouged to do so, enlisted does not have a huge player count. nor large numbers of garish skins like those game. sorry but i dont want the grays or big bird to be added to the game.

There are plenty of easy and more intelligent (plus healthier for the game) things to monetize other than events that they could do, for example adding premium and TT APCs for subfactions. Given how broken the preset system is (an issue of its own), I’m sure plenty of people would buy them, e.g. using an Italian premium apc for a br2 germany preset and using the premium sd. kfz 251 for a high br germany preset.

But I digress - this would do wonders to fix hitreg, and wouldn’t just improve competitive gameplay but make the game feel better for everyone, casual and competitive alike.

7 Likes

My dude, they’re already gouging people on virtually every method possible

  • High cost premiums
  • Normal BP costs
  • multiple paid event bps now
  • Rip-off costs for silver, incentivized with loot boxes that have no pity system and abysmal drop rates plus content bloat
  • high cost customizations
  • Constant smaller events with a convenient way to purchase event levels

There isn’t much else they can do.

6 Likes

here is a spitball
all events now have a free and paid track
the paid track is just content gutted from the free track that took ten seconds

You will be getting them either way with or without upgraded servers or any other excuse anyone can think off that would make them increase dev cost (which they just now decreased by a ton by firing most of the staff).

They didn’t listen to us one time when we complained about Halloween paywall BP, so Gaijin will most likely try it again after release of paywalled April Fools event.

I would really love getting better tickrate as right now hit registration is acting strange and i’m getting killed behind a wall/window way way too often, static MG are sometimes not doing any dmg, and tank shells, plane bombs just not doing any dmg.

4 Likes

You can’t forget about them not increasing silver gain at all outside of battle hero +500 silver/match and adding optional “play as random nation”.

They want us to buy silver packs with gold. Silver gain is lagging massively behind xp and last updates to the economy only made it worse.

I’m done with all unlocks in the game and still are not finished with equipping all my soldiers, rolling perfect stats and upgrading all vehicles (some squad xp required are still too high/bugged so it will not happen any time soon).

1 Like

Agreed, we don’t want another Halloween and April fools day incident.

1 Like

better tickrate matters little when all your guns have RNG dispersion anyways.

Oh dear, considering the greed so prevalent within this game’s developers, it will not come to fruition without our expenses. Gaijin 100% follows the principle of “No Free Lunch”, they will never do anything out of the goodness of their heart. I’ve played enough to know how bullshit hit registration could be and this is more than necessary but I doubt our overlords see it that way.

2 Likes

i would rather that they allow more players per match than increase tick rate. according to tests by @Bazsi37, game/servers could support between 30v30 and 40v40 squads match without having desync issues. so there is buffer of 3-4 times of what is possible without problems. if above theory that game uses ~50 tick rate is true and you want to double it to 100, then devs will probably never implement larger matches.

4 Likes

More tick rate is always welcome…but if there was a choice between the 2, certainly larger matches wins for me.

1 Like

High tick rate servers are essential to modern fps games, too bad this game runs on wt’s backup servers. So unless they get better servers for wt, little chance for that to happen.

2 Likes

but Enlisted server tick rate is already 128 (/minute :stuck_out_tongue:)