Increase damage planes mg and cannons

I decided to play the whole fight on Re.2000.
And I realized that this is an absurdly useless thing.
The enemy fighter appeared only once, but it was shot down by an allied thing.
I also tried to kill the infantry, but because of the poor “drawing range” and small damage, it is extremely difficult to do and completely ineffective.





Therefore, I suggest to increase the damage from aviation weapons.
So the fighters will make a little more sense.Well, it will be fun when a fighter attacks you.And it will also encourage the infantry to think before just running across an open field.
I do not know about the “drawing range”, maybe it is necessary, and maybe not.

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I personally dont have issues strafing infantry with il2 and berlin stuka(which has autocannons)
Does the re2000 even have autocannons or just mgs?

its not decisive factor is not what caliber gun you have but how many bullets on your plane can carry.

12.7mm mg,how you can see at screenshots.

Or how many guns.Like hurricane/

Checked WT wiki
Pretty sure 50cals dont have he rounds so you need to hit soldiers directly

No matter.
12.7mm bullet must one shot infantry,or for 2 shot.
But not 5 shots.

Canons are quite good for strafing.

MGs are worthless in all roles.

They just have good fire rate,but shit dmg.

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With their rof it shouldnt be an issue killing anyone you hit, even if its not a oneshot
Actually hitting anything is more problematic

One hitting anything is not so problematic.
But several time hitting anything is really problematic.

The need to add light bombs to the fighters. The sky’s are empty apart from a few kamikaze planes and tbh I don’t even bother trying to shoot them down

Yeah about kamikazes… It’s just insane how MANY there are in Tunisia compared to other campaigns. It’s like all bomber pilots here are Japanese Empire ones regardless of faction…

I just don’t understand why in other campaigns players at least try to live and rearm. But not in Tunisia.

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