Hello, I’m making a mod with a good amount of defensive positions including AT and AA guns. I’m having trouble increasing the starting amount of ammo for both of them.
Specifically using the japanese aa, jp_20mm_type98_common, and the japanese AT, jp_towed_at_type_1_movable (+mobile_cannon_sound…).
The type98 AA only comes with 60 rounds total, or 3 mags, and that is enough for maybe 4 planes… And because they are placed in the editor and not built by a player I do not get the option to replenish ammo with an engineer. Is that an option also?
Related, has anyone made a usable version of the japanese triple AAA found in the New Georgia map? That would fit much better than the wimpy type98.
It should still work: How do i adjust the amount of ammunition and reloadspeed of placed anti tank guns? - Game Mods - Enlisted
If you know how to work with entities then here’s code:
TURRET_ENTITY_NAME{
_override:b=yes
gun__maxAmmo:i=60
"gun__shellsAmmo:array"{
ammo:i=300
}
}
TURRET_ENTITY_NAME you can find in turret_control__turretInfo property (inside gun & add it without any + and only first entity name). Example: flak_36_sdkfz_6_2_turret_01_37mm_flak36 is for base_flak_36_sdkfz_6_2.
Ye. You need to add any builded turret inside Template Postfix (+builded_cannon_us_20mm_polsten) and then create base_fortification_build entity. And then edit some team properties:
-
team, builder_info__team & vehicle_seats__restrictToTeam = Team that can use or refill it.
-
vehicle_seats__autoDetectRestrictToTeam = Disable it?
-
buildingRadius = Like between 2.5 - 7.5. Without it you willn’t able to refill ammo.
-
building_destroy__maxTimeToDestroy = Set there big number to disable ability destroy turret.
It’s possible to make aircraft turrets be usable. I’m very slowly working on it.
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