Reduced the accuracy of the first shot of small arms. The maximum bullet deflection angle has been increased, so that the differences in accuracy of weapons can be felt at real battle distances in the game.
The changes did not affect bolt-action sniper rifles and anti-tank weapons, as well as flamethrowers. Other weapons have 2-2.5 times bigger average bullet dispersion angle.
New weapons added in Battle Pass season: Naiman hand-held mortar (RMN-50), semiauto rifle Pavesi M42, Mkb 35 carbine.
and here are the tests of the unacceptable bullets spreadļ¼
I always aim for the chest so if I have to tell the truth I have not noticed all this difference except with the smg when you shoot at a distant enemy but even there with a little control you can do it
Just came to forum to make the exact same topic because this spread is immense. This patch made basically all the weapons unreliable. Sometimes I even cannot hit an enemy from about 10 meters with my mg or semi-auto because my bulletes fly everywhere. Mgs are the worst in this aspect at the moment, with my MG 42 I could kill 8-10 enemies with one mag, now I can kill only about 5. With the semi-autos the matter is almost the same. Even the bolt-actions at longer ranges are inaccurate. I believe it was directed to SMGs but actually I feel they are the most accurate at the moment.
I also think that the submachine gun is the most accurate now, at least I feel that the Beretta M1 is better than the Armaguerra Mod.39 at medium and long distances. I would rather use a submachine gun to shoot at an enemy who is sniping at a distance than to shoot him semi-automatically, because I canāt hit him and I canāt suppress him.
first of all, youāre late. many post have been made talking about thisā¦it became redundant
Iām gonna put my opinion here and i will do too if post someone make a post about bullet dispersion again.
YES, too much bullet dispersion is bad and i already see this as a nerf for semi-auto sniper.
BUT, I dont think this matterā¦it barely noticeableā¦
dont get me wrong, yes it spread for long range, but most of the fight happened in short to medium range. Beside, based on 2nd video. the bullet dispersion is not that bad for that range (almost all within body shot).
Is it realistic? well, i dont know myself. i never fired a gun before. but i dont watch gun video on youtube occasionally (like those practical accuracy test) and i can say that itās close enough.
I mean you cant always be dead accurate right?
I see why they are doing that. Because they do not want people to stay in the back, sniping.
Because, among other things, this makes battles longer (as opposed to teams quickly butchering in close combat), and a long battle means that their server is occupied for a longer time, so more costs for them.
So, either they rework all the maps, by cutting all long lines of fire (this is what another company did in World of Tanks, thatās why I left this game), but they should also delete the sniper class, which they probably donāt want; or they nerf long-range weapons accuracy.
But, this is basically a shooting simulator (all other things, engineers, artillery, etc are just ancillary), so, making the shooting experience bad for the player is something that should be avoided. We already have to struggle with net lag.
It doesnāt matter wether itās golden or common. Itās about that itās semi-auto and itās accurate while Armaguerra is also semi-auto and it isnāt as accurate.