Overall I quite like the addition of APCs and the new tools it brings to the battlefield but there are still some pet peeves I have with how the spawn mechanic itself works.
My reasoning is mostly that it should work under similar rules as rallies already do and they should be better integrated into the other gameplay aspects.
I initially wanted to post this as a reply to ErikaKalkbrenners APC post (Fixes, Features and improvements that Riders and APC Generally Needs ( At least, IMO )) but that one was more about the APC models themselves and features related to those and I didnāt want to derail the post.
So anyway, here are my ideas for improving APC spawns:
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They should stop being a spawnpoint once the motor (or anything else that makes it unable to move) is destroyed.
The way I understand it, APC spawns as a game mechanic represent continuous reinforcements that get shipped in with the APC. So once the car is not able to drive anymore, why should it still act as a spawn?
In return they can start being active again once they are repaired. Give a huge point bonus for repairing back an allied APC. -
APCs should make some sound to indicate that they are not just a static prop on the map. Nothing too loud or obnoxious, just a running motor and maybe a subtle honk every few seconds.
Iāve found that a lot of players never interact with enemy APCs at all, whereas rallies are often quickly destroyed. I guess that a lot of players arenāt even realizing that there is a spawn there.
And honestly why is it the new players fault for not knowing which of these trucks is secretely a portal to hell?
I get that some players like the āstealthā aspect this brings but I donāt see why the cars should be the stealthy ones, when rallies are easily locatable. -
Enemy soldiers should be able to āturn offā the car similar to how they can deconstruct enemy constructions. Make it take 5 seconds or whatever. Itās stupid that a soldier without any explosives is not able to deal with an open empty vehicle.
In return allies can freely turn the APC on again for a 2 second timer. -
APC spawns should be inactive when enemies are very close nearby, make the radius less restrictive than rallies but once I am within a few meters I donāt want to see a squad pop in right before my eyes.