Improving the game in several ways

  1. Create resources for the defending side
    ( unlimited resources for the defense is easy to
    to throw into firefights because they don’t drain resources)
    2.Limit the number of radios in battle.
    ( every two minutes artillery shells fall )
    3.Modify the hand explosive so it destroys the belts and not the whole
    the tank. This explosive is owned by every soldier and the tank then
    is pointless. There are panzerfausts for destroying tanks,
    rpg.
    4.Limit rally point creation to a certain number in battle.
    Again, what happens is that they make these rally points close to the defended point
    and can’t be destroyed because they’re in the grey zone. In some battles.
    it’s impossible to capture a rally point.
2 Likes

Belts? Do you mean track?

No.

Depends on introduction.

Current limit is fine.

Honestly they should bring back the campaign system, the new battle system is confusing and really ridiculous. I have NO idea what’s happening 90% of the time and constantly get berated in chat for that fact. How can i do anything constructive if there is NO mission briefing, NO idea what the overall “win” state is. The last time i played on a regular basis was when they had the campaign system, went into a match with a well laid out map, proper pre-match briefing and a good idea of what needed to be done. The new system? Over Half the time i spend the first 30 seconds to a full 2 min trying to figure out where I’m even at, let alone where I need to go.

iirc you can press F1 to get a very rudimentary briefing.
I don’t see how your problems are really related to the new battle system though. The match types didn’t change with the merge.
Did you happen to get the armored train one perhaps? I can see how that one can get a bit confusing the first time for non-Berlin players.

OR make radio men more advanced.

Allow radiomen to have special marks (the special marks can only be placed when using binoculars) that limit normal artillery to the location of the radiomen’s special mark. That way, Radiomen can’t just immediately spawn in and call in an artillery strike wherever he wants; he has to go out and mark the area he wants to arty, and binoculars will be useful for something other than mortar spam. There will only be one special mark for the radiomen, and it will not be visible to other teammates other than the player who placed it.

4 Likes

I would prefer giving normal radios in foreign squads the ability to only call smoke shells because only having them available for radio squads is bad since they are horrible at attacking unless you give them automatic rifles.
That and some sort of xp earnibng for using smoke screens.

1 Like

The very last time I played was when they still had the British in and the semi-linear campaign system. That’s what I expected not the current chaos.

First thing’s first, the RPG-7 wasn’t designed until 1958. Shoot the RPG-2 project wasn’t started until 1947. Work on the RPG-1 started in 1944, and went on till 1948, but never saw production

Now then, that small thing haven been addressed

Making the Defenders have manpower means significantly shorter matches and the Defenders having a much more difficult time. Some maps are hard enough to hold as is. Especially when the attackers are competent. I want longer matches, not 5 minute ones

Artillery isn’t that bad. I believe when you have a Radio Op in your squad, you are able to see enemy arty. I think that’s the requirement anyways, not 100% certain. Someone correct me if wrong. On top of that, it’s only effective in open areas. You got a roof over your head and it ain’t gonna do jack

And rally points are rarely built as is. Got a problem with how close defenders built theirs? Build your own mirrored to it. You both have the same radius

1 Like

I really hate people like you you’re the reason why defenders have been handicapped in so many ways it’s not even funny and the engineer fortifications are just a joke and the only thing that defenders have good going for them is using their bodies as meat Shields to block you from pushing forward and that’s all they have going for them

1 Like

But are you sure you’re talking about Enlisted? I don’t remember anything similar to what you described…briefing? Maybe you simply mean that you played only one campaign with only one faction… possibly the ones where losing was difficult since they were constant steamrolls…

According to your reasoning you have never lost a game on defense. Have you ever lost a game on defense?

I meant the M9 bazooka. My mistake, I named it wrong. I have an artillery unit but the enemy artillery is not visible or at least I don’t know about it.

More often than not I can see 2 red circles on the map, or see it and assume it’s friendly and it ends up being enemy
Very rarely do I hear or feel artillery falling and don’t see it on the map, so the Radio Op was my best guess on why

And yes, I know you were talking about the M9 Bazooka. I just like punishing people who don’t choose their words carefully. Just something I get a kick out of. Anyways, is what it is. Both have HEAT warheads. Just one’s a rocket and the other is a “rocket propelled grenade.” Both are toobs