Improving environmental positivity and ensuring equipment diversity


Veekay is going to get a heartattack.

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17333105850305575089034579975774

HA certified
(why it’s so shit quality?)

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Me with any machinegun (I should finally watch this movie, I have it in the backlog since 2019).

just be sure not to watch the live action trash.

I know there are two live action Japanese movies set in the universe and are technically related to the anime (as a story continuation, though they came a decade earlier, like the OT and PT stuff of SW), though I don’t know how are they in quality; and a Korean adaptation which is considered bad.

wtf is that ?
this is not hell let loose nor squad 44
what is ANTI INTELECTUAL in this game ?
everything is anti intelectual
cause there is no penalty for dying
you respawn close where you died.

all of this is cause the rifle grenades spam i guess ? :smile:

My guess is that cramped maps in combination with stupid AI are the perfect enviomwnt for explosives. Like, you need to be stupid to see 5 bots spinning in place in a 5m2 room/area and not throw a nade there or at least full auto them.

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this is what I was talking about, its a waste of time and is nowhere as good as the original.

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true
i use normal grenades when i see a bunch of them
and i love it :rofl: :grin:

i guess im anti intelectual :rofl:

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TBF, if someone spawns, throws all their grenades and kill themselves to maximize kills, they’re kinda retarded. There is a difference between using grenades to enhance your gameplay and them just being your gameplay. Same as kamikaze spam. Although they do have a point with maximizing progression that way, but in terms of game enjoyment, it’s rock bottom.

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No, you are in fact prime example of intellectual. At least the way he is presenting it.

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something certain cambodian leader would say i guess lol

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Rewards alone cannot make some people willing to come out of the mud pit
Even the random mode only allows those players who have no need for victory or the quality of teammates to more easily obtain the reward bonuses of the random camp.
This does not really effectively solve the problem of player ability. There are still many players complaining that their teammates are extremely negative and lazy, always poisoning their teammates.

Whenever I look at the ground infantry on a suicide charge who almost always fail to reach 30 to 50 meters in front of the capture point
I think this method is indeed more useful than the so-called (normal) infantry suicide charge in most people’s minds.

It’s just their choice
Just like someone chooses to use 9 automatic weapons
Since no one said 9 automatic weapons and large ammo bags are spam
Why should 9 to 18 rifle grenades or other large quantities of explosives be called that?
Just because they are different from you?
Or is it because you always die at their hands?

In FPG gaming community explosives are (genaly) very disliked when overused. Mostly because they are considered as “not skilled” behavior in comparison to using guns and are often simply annoying to play against. With gun you need to learn to aim and control recoil, with explosive you just need to hit more or less 2m near the target.
It’s simply not fun and often frustrating on the receiving end. And games are all about having fun so it’s counterproductive.

That’s why spam of explosives is bad and your idea of increasing their usage/strength is bad.

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This is a PVP game
This means your enemies have no obligation to match your selfishness or abilities to degrade their play style
I think the best way for players with poor skills to fight against equipment or specific behaviors is to use specialized confrontation tactics and behaviors and maximize the cooperation between players.
Or let the official provide better countermeasures (such as better fortifications and counterattack mechanisms)
Rather than relying on weakening equipment and mechanisms to cater to the selfishness and incompetence of enemy individuals or groups

Even the hangar in the Pacific Ocean can be suppressed and obscured by smoke and tanks from the sight of ambushes on the 2nd and 3rd floors.
Even houses can use sandbags to seal the windows or use them indoors to reduce the blast radius of explosives
Players not only have the ability to disperse their AI and put themselves and the AI ​​in a relatively safe position, but they also have the ability to intercept or build respawn points and fortifications around the capture point in advance, right?
Everyone has the ability to do it
It’s just that some people don’t want to do it
So isn’t it natural to bear the corresponding shortcomings?

PVP means Players Versus Player which is clearly not true since only about 15% of soldiers are human controlled the rest are AI.

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This is just corrupt thinking and excuses
This argument is as ridiculous as using automatic weapons to effectively massacre players with single-shot weapons is despicable behavior.

Using equipment and tactics to compensate for skills is a reasonable behavior in itself
And this is a war-themed FPS game
It also makes perfect sense that this means more explosives
Just because you don’t like it doesn’t mean they shouldn’t do it

Only in theory. In practice AI is too stupid to find cover and manually assigning them places can take a lot of time.

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