Improving dynamite mechanics/physics

I dont know about the rest but dynamite mechanics seems so …unnatural and odd

There’s an animation of player tossing the dynamite but it has no curvature to its fall, it just falls down straight. My experience is that i have to always climb on top of a tank because if i try to toss it from sides it’ll just fall to the ground.

So i would suggest dynamite toss animation to have more “swing” to it, and for dynamite phisics to actually be more realistic.
Best example that i can show you is from bfv:

(check 1:00 timestamp if you’re lazy to watch the entire video)

Notice how in this video dynamites do not fall straight to the ground but actually travel further distance and have bigger trajectory, unlike what i see in enlisted - dynamite falling straight to the ground.

Improving the dynamite physics you’ll enable more possibilities done with it …

Explo pack are only useful on low armored vehicle after its more random than poker …
TNT pack are just totally useless atm

Not the case in my experience

I dont have an issue blowing up better armored vehicles with explosion pack or TNT
What matters is the placement

Explosion packs are always effective when thrown underneath any tank
TNT seems to always work when placed on rear top side of tank - never had any issues with it

Just give us anti-tank grenades already!! We’ve been fiddling around with dynamite bundles mechanics for nearly 3 years!

3 Likes

2 TNT on a KV1 … nothing happens :rofl: