I dont know about the rest but dynamite mechanics seems so …unnatural and odd
There’s an animation of player tossing the dynamite but it has no curvature to its fall, it just falls down straight. My experience is that i have to always climb on top of a tank because if i try to toss it from sides it’ll just fall to the ground.
So i would suggest dynamite toss animation to have more “swing” to it, and for dynamite phisics to actually be more realistic.
Best example that i can show you is from bfv:
(check 1:00 timestamp if you’re lazy to watch the entire video)
Notice how in this video dynamites do not fall straight to the ground but actually travel further distance and have bigger trajectory, unlike what i see in enlisted - dynamite falling straight to the ground.
Improving the dynamite physics you’ll enable more possibilities done with it …