Improved Artillery and Airstrike Mechanics for More Strategy

spread out and randomized to simulate real-life barrages. Additionally, there should be more warning indicators like distant rumbling sounds or flares signaling an incoming strike, giving players a small window to react. For airstrikes, allowing bombers to be shot down by anti-air weapons or fighters would make them feel more interactive. These changes would make artillery and airstrikes feel more realistic and less frustrating for players caught in their path.

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But these are all existing, there will be test fired first few shells during shelling, and bombers can also be destroyed.

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Ah, I didn’t realize those were already in the game! But it would be great if they were more noticeable or had more impact in gameplay.

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i need to pay more attention, there could be a cinematic to it thogu, making things cooler

I dont know what you mean by a cinematic when both are fair cinematic as is? I mean whistling for artillery might be cool? Otherwise both are very visible as is.

by a cinamatic i mean like a short vid pops up showing sirens or the plane or somethin, btw it can be a setting like everything

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Already in game