They brought back the ability to run over infantry with tanks, and don’t get me wrong that is a good thing. However it could use some refinement.
Speed at which the vehicle is moving as well as the stance that infantry are in, and what side they approach from all need to factor in to this.
Obviously, the faster the vehicle is moving, the more damage it does, regardless of infantry stance. If its barely creeping forward though, it should only push infantry that are standing, not injure them.
If it rolls over infantry that are crouched or prone, it should do significantly more damage.
Lastly, I’ve noticed that I take damage from the sides and even rear of the tank if its creeping forward, making it even more difficult to climb on top to place a TNT charge. Only the direction it is moving should take damage.
(This issue could also be resolved by making TNT mines “stick” better when thrown at a vertical surface. Allowing them to be placed on the sides easier.)