Imagine if #4 ( the animations need rework? )

Hello and welcome to My section in the forum “imagine if” where we are going to discuss if x thing is added, removed or reworked in the game

Today’s topic are the animations do You feel that the actual soldier movement animations are good? Or what about the weapons animations ? Do You think that it need a rework? Like more realistic animations for movement and weapons or You preffer the actual animations?

I’ll waiting for your opinions below : )

Also don’t forget to suggest me what will be the next topic in imagine if #5

3 Likes

Yes,

Both needs to be reworked. however this will not likely Ever happened. They would have to get a whole new team just simply to work on animations the time money and effort that is needed for that specifically is More than what enlisted needs.

I just hope that they address that it is being worked on, but I truly think that fixing the animations isn’t gonna bring the players back.

The movement at a distance looks passable, up close though…
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Think it comes down to the lack of head bounce, inertia in the soldier’s movement and a rather stiff torso/chest (e.g., chest/neck currently not having a soft rotation to follow the head direction in free look), in 3rd person mind you.
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In first person it is a similar case but it does help that they have the weapon lagging a few milliseconds behind the look/aim direction and at least it having some weight related inertia to it.
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The charging animations are hysterically horrendous, the swords being the funniest, especially if you watch players charging with the sprint or run speed perk with how stiff the arms, chest and head are.
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Think df would come far with adding some kind of secondary motion to certain limbs, but I do know I’ve seen the argument that unstiffening the head would mess with the first person camera.
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If people really become motion sick or unsettled by head bobbing and or other inertia effects, I do not know.
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As specific animation features I hope they at some point allow mounted/bipded weapons to pivot independently of the shooter’s body to some degree, especially when prone.
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Even more, making the ai use free look/head turning would bring some semblance of life and awareness to those dead inside creatures, and face/mouth animations for speech, pain, charging, death and other grimaces.
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Lastly allowing free look to actually look a little back and over the player’s shoulders (assuming that df solves making the soldier not look like an owl) would be neat as well, especially in ground vehicles. (except aircraft where you already can.)
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The list can really go on.
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On a positive, if df, continues in the spirit of the body inertia system for vehicle mounted soldiers, they’ll get somewhere in the long run.
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Next topic? Adding a mode where fanatic/suicidal gameplay is less prominent.

3 Likes

Animations are good enough :pinched_fingers:

Also entering and exiting vehicles should have animation

1 Like

animaton rework needed for shovel and bonk sound for when they kill sommeone

1 Like