Imagine if #3 ( battles whitout borders)

pretty sure the big mortars russia and germany gets can kill a tank

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i dont see a problem with them if there is a way to counter them. like i said they just need to improve currently available counters so they can affect high BR tanks and give f2p players second vehicle slot.

For objective defender side, increase the greyzone size so there is more room to flank and they don’t hunt people at a big greyzone compare to now

I didnt mind Heroes and Generals solution. (What I can remember of it anyway)

Players in the spawn area were still in play BUT, were transparent upon spawn, (invisible and unattackable) until they them selves fired.

pretty much makes trying to spawn camp a one way ticket to being ambushed.

makes one respect the respawn area

Not really because lets say "some"spawns were easily campable such as Police Station while some had awful long open routes to CPs.

My memories of HNG are pretty hazy now.

I guess i define spawn camping as physically being “in the spawn”, mining it or whatever. where this works.

The other spawn camping (from range with full LoS) i see as bad map/spawn area design.