IL 2 being as agile as an Fighter come on

Listen to the man, he knows what he’s saying.
I was going to write something like “what did you expected when turning at the full throttle” but this man has already explained everything.

Yes ive talked about this earlier in an comment asw. Doesnt mean an IL2 should be able to do the same and keep up with me nor should it be able to turn on an dime like it did. But ive realized now that full landing flaps is the only way and the best way to out turn an IL2 most of the times, but still having them behind you can be rly hard. And when you get lost of the tail gain height to then re engage. But be careful since ive also seen some IL2s that can climb like nothing with no energy to

Throttle down may get me in to an bad situation when they are on my tail and i might get blapped instantly or loose energy to get in to the trees. But it works in some situations when youre out of the hot tail that is

How ever this is not about flying but the behavior of an Attack plane that has armor of an tank, that can tank AA like nothing, get peppered from all planes most of the times like nothing and still manage to perform like an lvl 15 Fighter at Lvl 7 with Rockets and bombs in their load, even when its smoking

This is just one thing out of all the shit ive seen it perform out there. It shouldnt with all that armor and load out

I say the same about BF 110 which is also pretty agile for its size and load out but that one is Lvl 19, has 2 engines and has not at all the armor the IL 2 has. Its better then the Stuka but still paper in comparison

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This is a L2P problem and there’s plenty of good advice for the guy who already thinks he’s a hot shot pilot.

The Il-2 (and Stuka for that matter) have big winds with plenty of lift to carry a bombload - this gives them fairly good manouverability when unloaded.

But they also have massive parasite drag - that is the drag not associated with making lift - it is essentially a function of their total surface area (wings, fuselage, cockpit, empenage etc).

Combined with the high form drag of thick wings and mediocre powerplants for their size - this means they lose energy quickly, and so they are unable to keep manouvering hard for very long.

Someone who thinks “I’m in a fighter so of course I can outmanouver them” has been getting too much of their "knowledge from reading war comics. A Lancaster can outmanouvre a Spitfire if the Spitfire tries too hard and/or lets it, and this guy is definitely a try hard.

Thinking hes an hot shot pilot lol. Never said that and thats all in your head. You are just to stubborn to see that your little beloved OP plane is being called out for what it is…

But to give you a hint im pretty new to this game and got 5k (air) kills so far mostly from Fighter piloting so im not that green at flying that you might think even if i admit there is always room for improvement of which i already have written in a way

How ever like ive mentioned this is about that planes armor along with its maneuverability (even with fully loaded bombs and rockets) + it can do that pretty hurt and smoking from the engines.
The Stuka doesnt comes near that to add the balance during that level in the sky. Sure its an good tankhunter but all effort combined in to one the IL2 has way more to weight up for its buck and both the biplane and itself are dominating the sky for quite some time. Do you call that balanced at that stage ? What do Germany got on the ground up to Lvl 7 that overpowers the Sovjets ? to balance out for this. Its not the tanks and certainly not the smgs. Rifles feels about the same with same accuracy…hmm idk rly

If Germany did had something OP like that down on the ground during that lvl timespan i wouldnt said much even if i think that its rly odd that a Tank plane like that can fly almost like an fighter. Especially when its the only plane ive seen being able to take an full clip of AA in to its body and still fly like nothing happened

Not trying to add gass to a flame but… think of it this way, he’s not keeping you with you, the bf109 is failing to keep up with him. The bf109 is faster than the IL2 meaning that the IL2 can outturn the 109 at lower speeds. That also means that in a straight line the 109 can outrun the il2.
Irl the 109 wasn’t designed to be a fast turning dogfighter, it was primarily designed to be a high speed bomber interceptor. If you base tour tactics on this, the 109 is deadly, if you try to go head to head with the IL2, he’ll always be at you 6. The best tactic to use with the 109 is to fly low and slow in a very wide circle around the map while scouting for enemy planes, wait for them to unload and use the 109 higher speed to catch up to them when they are going to rearm or get behind them when they are lining up for a bombing run. If you miss your chance or you don’t bring the enemy plane down in one go, just put the engine to 110% and run away.

appreciate your input and youre not throwing gas in to the fire :slight_smile: And like i said i have no problem hunting IL-2s. Ive shot down plenty of them even if its pain in the arse. The problem i have with it is that it can tank the much it can tank with its magical turn speed and gliding ability. Ex if an plane takes aprox 50 20mm to the tail, body and wings along with 7mm with its engine smooking it shouldnt be able to still turn and function almost like an fighter. If that plane just scratches mine with like 2-3 shots of the 20mm i cant barely move mine and will most prob go down quite soon. That plane is lvl 7 and Germany had to deal with that shit even up to with an lvl 15 fighter that only carries 60 20mm. Thats what bothering me balance wise. And yes im aware that an Fighter plane has lesser armor but then the heck does that have 1st badder gliding ability 2nd the Stuka cant take much either and its basically also paper thin. BF 110 how ever can take some shots but still are not near the armor the Il2 has and it comes much later. As ive said ive never seen an plane tank one full clip in to its body from an AA but the IL2 can do that and still function

Ive found the solution like said using the landing flaps to its fullest but to be frank i shouldnt have to with that “flying fortress”

So to explain this one more time but simpler for those that still dont understand
What if we made an super soldier on one side that can practically almost one shot you with his smg and you had to fire 2 clips of ammo at him just to get him at a down state. How ever you only get one clip of ammo (while he gets 10) on you and have to run back to get one more. But hes just slight slower then you agile wise and this guy will dominate up to even in higher levels from almost the start…Guess you just have to l2p right. Same with the biplanes. One Soldier that gets an double MG instead of your only one and has same accuracy and with rockets. But hey cheer up you get an grenade
Would you call this balanced ?

Well from what i understood from you original post, the problem was that you couldn’t outturn the IL2 in a 109, even if the IL2 was damaged. Should the 109 tear the IL2 apart? Sure, irl it was designed to zoom fast into bomber formations and tear big bombers apart, Should the IL2 outmaneuver the 109 at slower speeds? Ofcourse. This is another case of roles not being specialised enough to make sense, like the discussion we had on snipers. I’m sure that if the B17 was in the game, players would divebomb with it.

No the problem was that it could stick with me and perform turns on a dime with all that armor in mind. This was just an small showcase on some how that plane can turn and keep up with an fighter even if it was peppered a lot and hurt from past engagements. I have plenty more of that where it came from where im gliding behind them at the same speed and energy and they still for some reason can just turn up the plane in an sideroll climbing with not much speed at all to show for and myself has to get the engine going both has to struggle with keeping behind him but also keep the same height without loosing energy which my plane does but not his…Which tells that the plane his using is much lighter and has better gliding capability which doesnt make sense at all

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Hoping that this will get fixed, there are some dodgy flight models, IL2 far too maneuver able, FW190 too maneuverable, rolls at any turn…

Devs got feedback from us on planes, hoping they get a dedicated dev and get fixed.

In Moscow the biplanes are very good, they have no armour but can out turn anything. If you say 109 can B&Z well good luck finding the enemy (unless on an attack run guns blazing), so there is occasionally a l2P with what we have, but I totally agree about IL2 (I use prem 109 E, I empty full clips into il2, it smokes, I track it and after a while I lose energy and watch it slow down and go up like it’s a real glider.

I usually use gold order bf110 against them, but get in trouble when biplane is also in air… got kills, but not like cannon blows off wing, more like damage il2, then it crashes few mins after due to not being able to pull up which I assume is my damage.

Then again if that’s the case why does it crash then, not when it glides above me in a dog fight, is damage delayed or something.

As for hit, I hear sould of something breaking in their plane then disengage and wait, then go after biplanes…

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Also is it true if I drop my bombs my plane with react better (109, 110)? I didn’t think there was any drag or anything like that in EL?

oh yes biplanes are really agile and dangerous with the right pilots behind them ^^ Been dog fighting with some aces in the past and was sweatty as hell xD The fighter planes from the other side i think are pretty even though and had some really good battles against Yaks

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Seems the Soviet biplane pilots I have flown against are good then, even when I’m in my 109, if they make one mistake though, I watch them corkscrew to ground (very satisfying!)

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Are we thinking about the same FW190?

This FW? The plane that is pure momentum?

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Yes that one, in all campaigns it is wobbly and drifts alot…

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why isnt that pilot using his sidepedals ? is what im asking ^^ in the first video. But its for the experimental purposes i guess doing the same maneuver

I wouldn’t call it maneuverable. By any means.

But in game Biplanes easily outturns the fighter in acrobatic moves from my experience

Because he is not even in the pilot seat :stuck_out_tongue:

With both planes I was only aiming my mouse (this big white circle) at a tank. Nothing more.

Meanwhile Fw 190 is outmaneuvered by lightning. Air warfare needs some love.

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well to be fair in the first one you wobbled to the right first before you moved to the left…Could be the wind perhaps.
With the fighter you directly cut moved to the left.
How ever its the turn speed, diagonal of its acrobatic moves which makes it so dangerous and can jump in on your behind easy if youre not careful, I even had one climb quite far behind me almost straight up