There’s nothing to fix? If you have max level gear and basically bullied the Germans hardcore during the start of berlin, and when the IS-2 1944 and AS-44 Model 5 were added, Soviets kicked the germans hardcore, It’s just once they finished they went back to moscow, or stalingrad. or elsewhere they needed to grind.
version of a game from over 3 years ago
Which used to be onesided but only recently got turned around again
The AVT’s base damage is 0.7 more than the FG42-2, but at the cost of double the vertical recoil, four times the horizontal recoil, -5 magazine capacity, and -150RPM.I don’t think it’s a good exchange.
The ingame recoil stats are wrong (at least most of them).
I haven’t actually played with Berlin’s FG42-2, but the sniper FG without scope was still capable of splashing lead over long distances in the open terrain of Normandy.
And I think the reason why AVT and FG42 have different gameplay is precisely because the recoil of AVT is more difficult to control.Otherwise, players will use full automation throughout the process just like using FG42-2.
Regarding the Panzer IV and the T34, I don’t think the Panzer IV really suffered any grievances (other than not being legendary). They can penetrate each other’s front, and it is more difficult to use the Panzer IV against IS-2 1943 than to use it. T34 is easy to fight against KT(P)
And about the T34 and the Panther
The Panther’s reversing speed is indeed a major flaw, but its frontal armor can resist most attacks except 122mm, and it can also use long distances and maneuvers to prevent the enemy from penetrating the gun shield,And with its excellent armor-piercing ability (Not even necessary for the T34’s 45mm sloped armor) making it the king of Berlin’s early land battles.
^^^^
https://docs.google.com/spreadsheets/u/0/d/13SXNYOfbfhFHYQ-DTNpLzTDtYdPaz0f-M4W3HyxKcxg/htmlview#
The recoil data in the game is wrong
If you find AVT difficult to control, you need to practice. Both AVT and FG42-2 are very easy to control for me. Compared to weapons in CS:GO or Rainbow Six, they are simply like babies.
There is recoil in R6S?
It feels like only the Russian MG has recoil.
As I expected, a lot of the objections to the balance of Berlin’s infantry weapons come from players who have only played one side. I’ve played both sides, and have been in Berlin for a full year, and they are both good, whether it’s the AVT or the FG42. -2, I like them all
I don’t think the T34-85 has any grievances. The Germans had to wait at least until the Tiger tank to have a tank gun above 80 mm. The Soviet army had it from the beginning.
The HE and AP of the 85mm tank gun are superior to the 75mm tank gun of the German army
If the T34-85 cannot defeat the Panther tank, there is obviously a problem with the player’s skills. As I said, most novice players flying T3485 will not aim at the turret and then complain that they can’t penetrate it.
The Panther is as fragile as a piece of paper when you aim at the turret, so can you aim at the turret and shoot? Is it difficult?
Most of your complaints come from skill issues rather than game balance
Hey, try the secondary weapon submachine gun, its recoil is much greater than the AVT
To be honest I haven’t played R6S in years, and when I was still playing, the sub-weapon submachine gun recoil was pretty challenging
I know and I think there’s nothing wrong with such light vehicles. I was just saying that because some people probably wouldn’t want the Katyusha, or even halftracks for the matter, in game especially at the later battles because of how weak it is, eventhough the Katyusha was used basically everywhere on the Eastern Front
Imagine people complaining about their Katyusha being one shotted in Berlin
The gun is very accurate for what it is, you can single fire kill people at 50m+ while it still wrecks in close range.
FG42 II has terrible sights and will not work well in single fire at medium distance.
The AVT has a bigger effective range than the FG42 II - which is absolutely big difference.
HE yes, AP no.
I understand, but hose people would just ignore this vehicle.
I already mentioned that I played with this weapon in Normandy, and I thought it would hold up to full auto fire at long range, whereas the AVT had a higher chance of one shot, but only fast tap at long range
The T34’s HE is indeed good, but the armor-piercing ability of 85mm AP is actually about the same as that of the Panzer IV (148-145), and the gap with the Panther can be close to 50mm.
And for the armor part, you’ve mentioned that T3485 MUST to aim at the panther turret,At the same time, panther does not need any skills to defeat T34 at all,If Panther and T3485 discover each other at the same time, Panther will definitely be able to target any part of T34 and fire faster. Another big problem is that noobs ALWAYS like to waste tickets by spamming T34, without any responsibility.Thus frustrating infantry players who are actively advancing… Sorry for getting off topic.
When I play Panther, I can use shaking the turret and moving slowly to dodge attacks to the weak turret, especially when it is a river away from the target. I only need to beware of attacks from 122 and aircraft.
Soviet Union will get para’s very soon. Was very obviously hinted by a dev recently.
Also, with the merge really around the corner now you really shouldn’t worry about balance for a single campaign. Even if it is fixed with Soviet Para’s before the merge, the fix will last very short.
I have to reiterate that the German 75mm tank gun is strengthened
Before it was strengthened, its charge was so small that when I penetrated the T3485’s turret, I would only kill three people instead of an entire vehicle.
Now it’s just strengthened to normal strength
AVT can still hit enemies in full auto mode at long range, it’s not difficult, you need to add reduce vertical skills to your soldiers, then you will find it is easy to control, the only problem with it for me is that there are less bullets and It’s not that it’s difficult to control. For me, the control difficulty of AVT and FG42-2 is at the same level: baby difficulty.
The AP of the 75 tank gun has been strengthened. Before that, it had very little gunpowder and could not even kill the T3485 with one shot. I think its strengthening is reasonable. Before the strengthening, I didn’t even drive the Panther tank because there was no gunpowder. Reason, bad HE, bad AP
Now it’s good, but it’s not invincible
Shaking the turret is useful for some less skilled and impatient tank drivers. I often do this with the King Tiger P. It sometimes works and sometimes it doesn’t, depending on the skill of my opponent.
This doesn’t mean it’s invincible, you just need a little patience to take it down.
In addition, the T3485 has a round turret and has a greater chance of ricocheting compared to the German square box. I have encountered many times when the shells of my King Tiger tank were aimed at the T3485 and ricocheted inexplicably. Many times, the penetration indicator still showed is green
I won’t complain either. Oh my god, T3485 is so terrible that King Tiger H may not be able to penetrate it.
The Panther tank does have some advantages over the T3485, but it is not that exaggerated. Most T3485s cannot beat the Panther tank purely because of their own skills.
So aim at the turret, shoot, destroy, it’s not difficult.