King of the Hill
- A single middle ground point where both parties have to keep secure as long as possible. The game will have a timer of 20 minutes each game. The team that has the most time spent in the capture zone wins.
Dogtags
- Kill an enemy and pick up their dogtags to confirm the kill and drain enemy tickets. Not picking up the dog tags will only drain enemy tickets by half the rate. Dogtags disappear after five seconds. You can pick up friendy dogtags to replenish one ticket to your team. (Can’t be zero or else people would exploit the game and never pick up the dogtags).
Hardpoint
- A dynamic capture point that rotates every 30 seconds to a new location out of a possible 10 spots on a map. The spawns for each will be randomized and the balance of rally points would have to be addressed a bit in case a point ends up near a rally. Would it destroy the rally or allow people to spawn directly near a point per-chance? (Would need more feedback for on balancing).
Convoy
- Escort a convoy of vehicles, manually, to a pre-set destination. These will be heavily resistant to explosives to balance out people spamming TNT or any other explosive. Clever tactics can be to use shovels and block off paths, use czech hedgehogs, excreta to prevent the enemy advances.
- One nice feature of this idea would be if the convoy side spawns with the convoy, as in, the convoy in itself IS the main spawn areas (roughly within a 20m radius next to it). This can help balance a bit since the pushers would have a slightly grace period of spawn protection if the enemy trapped the convoy.
- (But as with the Hardpoint idea, this also would need to be discussed on balance a fair bit).
Swarmed
- An experimental mode where it gives players only a knife to spawn in and have to use the resources of the map to obtain weapons as they fight off a PvE horde of the enemy faction. This would be different as both sides sends their own horde as they build up resources, waiting for the right chance to strike.
- Once a side is prepared to strike, they have to breach through the horde of enemies (if there are any) and eliminate the other team to win the game. Each player has one life.