- Indicate to engineer squads what will be the next strategic zone after the current one is captured (sometimes I remember them, but most often that’s not the case). Running around with a hammer, trying to fortify point during active fight is basically suicide. If you know what will be the next control point you can go there and properly fortify it, dig trenches, put AT mines in good positions, MG nests etc.
- Ability to build jeeps / trucks / maybe other types of not specifically combat vehicles. Same principle as MG nests, AT guns, you could only have one of those built / active. You could use them to quickly drive yourself (on some bigger maps I sometimes wish for some transport to drive MG or sniper squad to some good position), or get points if someone else from the team would use them based on the distance they drove. Jeeps would be for smaller squads, trucks for big ones up to full rifle squad.
- Ability to build pillboxes / small bunkers / concrete barriers etc. – generally more robust structures. Currently you can spend minutes putting sandbags, wire, mg just for everything be wiped outed by arty strike or couple of tank rounds. It will also help with on ground with ability to create strongpoints while advancing.
- Reward digging trenches with some points. The game design already leans into rewarding non-combat actions to incentive support roles. People will be more keen on digging forward trenches during assault, anti tank trenches etc. Also would be good to make AI take cover in trenches instead of running next to it.
- Enemy should not be able to dismantle your barbed wire, tank hedgehogs and other defensive structures so easily and quickly. Soldier should have some specialist tools equipped to efficiently dismantle enemy structures. To balance barbed wire maybe make 2 tiers – regular one working like now, that can be placed quickly by any eng and easily dismantled by every enemy and 2nd one that could be placed only by eng team, be more resistant to explosions and only could be dismantled by enemy using specific tools, like wire cutters or something.
- Logistics trucks / half tracks – they could act as a mobile rally and supply point. Drive them to your chosen destination and deploy them (it would take time to deploy them), after deploying squads could spawn from it and re-supply ammo. Half tracks with mg could be used offensively, spawning squads and covering them with mg (squad spawn cooldown could be much longer then on stationary rally point for balance sake).
I mean its a matter of seconds and unless you get steamrolled, you should have enough time (also greyzone will sometimes hinder it).
Useless on most maps.
Not concrete, but wood-based ones so we can destroy.
Agree
Engineer already have a boost. I see no issue here.
Not now, in the future when we have bigger maps. Have same idea and e-girl APC-Grandmaster Erika as well. Also engineers shouldnt be able to build vehicles. That should be driver stuff.
Engineers being able to build vehicles is a new one that I like.
I was thinking that it could become a problem that vehicles are a finite resource, especially in some maps like in the Pacific where they’re absolutely vital for breaking forward.
I think shovels need some improvements, and they can be equipped by any soldier - formulating what kind of shape of trench you want to make, and get other A.I. squadmates to help dig out the formulated area via order (the X button).
A bit like how engineers can build stuff now (though, this needs some improvements as well, to make sure that you’re not the only soldier in the squad building stuff).
I’m sure eventually we’ll get more transports, half tracks, etc so I don’t think we need Engineers to build any
GIVE ALL ENGINEERS machine gun nests not just v2 on certain campaigns
yeah, its a good idea, i never think in that
A lot of these I agree with, and have posted about in the past. The points for digging needs to be thought out thoroughly, or will quickly lead to spam for points. Perhaps giving for teammates spending time in them? Idk.
I greatly agree especially with getting a heads up on next objective, making enemies have to use a certain class to deconstruct structures, and having more options (perhaps an upgrade system) for structures.
Artillery is far too powerful to not have some kind of counter, such as building a roofed structure, especially one thats quite sturdy.
Many of your suggestions are very valid, and are already counterable with equipment already in the game. TNT, explosive packs, Ni05 sticks, etc.
I REALLY hope they implement some of these soon.
I think especially on the enemies capability of deconstructing fortifications, the posters idea is solid. Its way too easy for the enemy to just walk up and break things down, or get caught in barbwire and just stop and break it. My personal most hated one is that they can start breaking it, then duck behind a wall with no line of sight to the object, and finish breaking it, with nothing you can do about it. Engineers should be the ONLY ones capable of breaking them down. Everyone else should be forced to use explosive packs, TNT, Ni05, AT gun, etc.