any chance of some new game modes?
here are a few if you are stuck
Frontlines, a assault game mode where both teams are attacking and defending and lost flags can be reclaimed, 1st team to lose all flags or be drained of tickets loses
Skirmish, a battle of attrition around areas of the map, both side have no objectives but to inflict more loses on the enemy team
Combat patrol, a battle of attrition that takes place in forest/hills/grasslands/farmlands away from most froms of hard cover
Siege, a game where the defenders start in a fortified town/area/castle with all flags under defender control and flags function as spawn points for both teams and attackers have to take all flags within the time limit
Raid, a game where there are up to four or more bomb sites around the map for the attackers to destroy in any order
No mans land, a game mode that is all about range combat both teams start in fortified positions that overlook the objectives
Blitzkrieg, a gamemode where the control point moves forward when there are more attackers on it than defenders. The constant movement of the point would make the mode much more intense and fast-paced.
Capture the flag in the reichstaig
bot faction have to capture the enemy flag from stop them to rise the flag, and defend their flag under her is rised on the buldings
Coop pure PvE missions with objectives would be interesting. I remember old Americaās Army had I think two missions and I played them more than normal TDM.
Escort, Attackers have to escort a vehicle or a column of them through the map (on Berlin the germans would escort the Jagdtiger to give more attack missions for the germans), defenders have to destroy the vehicles until they reach the final checkpoint, on every checkpoint the vehicle would clear the way with its gun (nice detail i think). The objective moves only when there is a player nearby including tanks so that the artillery or mortars dont just spam on the point. The objective would have to use HP system as the crew system would make it very very easy to destroy.
Not sure if that would work here. AA and tank wreckage would just block the path and as the vehicle would move in pre-determined path it would be very easy to intercept by mines, bombers, AT guns, etc.
No mans land, mode that separate both teams with huge gray zones and no capture points, only tickets. Itās a long range game of attrition to balance all the other maps that are close combat maps.
domination
3 capture points, each team has 1 capped at the start(their base- close to their spawn) and fight for the middle one
you either win by bleeding the enemies tickets(by holding middle point for longer), or capping their ābase pointā, which would have a very slow cap rate
such a gamemode would reward skilled teams with an easy win(and possibly also bonus xp) and wouldnt have the possiblity of going infinite(like CTF can)
This game has crazy potential for a wide selection of game modes. Iām gonna give the devs some of that potential credit here for them to put to good use.
Can we take a break from adding new gamemodes that not everyone is going to enjoy? Destruction, Assault, and Conquest suck ass for the most part and itās not fun being thrown into a match and then having to leave when it ends up being a shit match. Devs need to add a proper gamemode selector for matchmaking before they add anything else. If a proper gamemode selector isnāt added, tons of players (myself included) will just continue leaving matches that we werenāt looking for in the first place. This is already an ongoing issue with XP Boosters as well, no one wants a +100XP Booster wasted on some worthless Conquest match for example.