Idea for StuG IV in game

The Sturmgeschütz IV, also known as the StuG IV, was a German assault tank developed during World War II. It was designed as a response to the Soviet T-34 tank, which had superior mobility and armor compared to the German tanks. The StuG IV was based on the chassis of the Panzer IV tank and was intended to provide close infantry support and destroy enemy armor.

The StuG IV entered service in 1943 and was produced until the end of the war in 1945. It was one of the most produced German armored vehicles during the war, with around 1,100 units built. The StuG IV had a crew of four and was armed with a 75mm StuK 40 L/48 gun. This gun was capable of penetrating the armor of most Allied tanks at combat ranges, making the StuG IV a formidable opponent on the battlefield.

One of the advantages of the StuG IV was its low profile, which made it difficult to spot and target. This made it a useful vehicle for ambushes and defensive positions. The StuG IV was also relatively cheap and quick to produce compared to tanks, which made it an attractive option for the German army as they struggled to keep up with Allied tank production.

However, the StuG IV had some disadvantages. It had a limited traverse range, which meant that it was less effective in engaging targets from the sides or rear. It also had a fixed gun, which made it difficult to engage targets that were not directly in front of it. This made the StuG IV less versatile than other German tanks, which had turret-mounted guns and could engage targets from multiple angles.

Despite these limitations, the StuG IV was a reliable and effective weapon on the battlefield. It was used in a variety of roles, including infantry support, tank hunting, and defensive positions. It was particularly effective in urban combat, where its low profile and high rate of fire made it a deadly opponent for Allied tanks and infantry.

In conclusion, the Sturmgeschütz IV was a vital component of the German army’s armored forces during World War II. It provided close infantry support and was effective at destroying enemy armor. While it had some limitations, its low profile and reliability made it a valuable weapon on the battlefield. Today, the StuG IV is remembered as one of the most iconic German assault guns of World War II, and a testament to German engineering and design during a time of war.

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First we need a mechanism called Spawn Score or Soul Balance for each player. In this way, cheaper assault guns will have lower cost and use value than tanks.

Larger maps are also needed.

You can think about the current ba11, stgu III and other fragile vehicles and vehicles, only suffering entertainment, no use for win the game.

They could add him in a new mod. Spammer lovers need not worry about this

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You are disillusioned. You are speaking about Battlefield, not enlisted. This is completely different game. Guess you didn’t notice yet.

You know that the word battlefield existed before the game came…

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I was replying to Tommy. Stug IV is cool.

Oh sorry

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oh please hell no…

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I’m just asking for a new mode, whether it’s worse or better than GunGame. None of it affects spammers who say No.

In default spam mode, your Spawn Score can be default up to 999999, so you can never run out


I’ve bought a ba-11 before and now even though I have 10 slots it’s for high intensity combat. I can’t take it with me at all. Although I have ideas how to use it. But for the use of BM8-24, I removed the T-34

How are they going to get players to buy these vehicles that players say are completely useless. Especially those players who no longer care about experience and upgrades. It looks like paid cars are just wasting the work of developers. .

These paid vehicles and units should play their part in the fight.

For example, Stug III A should cost less respawn tickets.

Now If we have a new mod with the vehicles I paid to fund the devs, buy, and play cheap roles in. maybe i will happy to playing it

And my T-60 gold order skin.

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I get your point. I’d say just let the player decide in the battle which vehicle he chooses. I wouldnt mind to play with a Puma or T-60 when I see my opponents are using Stuarts or Pz II.
I agree that some fun vehicles are obsolet due to the fact that the singular progress system makes them so after a while. Sadly.

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In CRSED, each hero’s skills cost soul points. Their developers have made a very good design, each hero does not need to pay any points when using these skills for the first time in each game.

In this way each player can enjoy at least a limited amount of what he wants.

But these chooses is not spam mindless, you have to think and use it when appropriate, and the score rewards you can get for next time you delploy something.

But dont you think that this would encourage players to stay far away from the battlefield with high end tanks thus giving other players no chance to deploy a tank at all?

Do you think that’s not the case now? Why does my BM8-24 need to charge to the front line?

The situation you describe doesn’t come from this mechanic, and it won’t make it any worse.

Under the current rules, a player like me with 3 tanks cycling can monopolize the tanks in a whole game as long as I have reasons right of use without any conditions.

And aircraft.

Dont forget I have 10 slots

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ok I agree to this point.

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I’m extremely confident they will add it some day

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There were 6,000 Panthers, 1,347 Tigers, and 10,086 StuG IIIs (another 1,299 StuH 42). The StuG IV was not even close to the most produced. That being said I hope and expect to see it added in the future.

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Only 1141 StuGs IV were produced, but… still 1141. If the game has StG 45 or MG 45 (prototype weapons) then why not the StuG IV ?

because the game isnt finished yet, more content will come as time goes.