Idea for new artillery system : unique support of map

Rocket Strike is something we’ve always wanted to have, but after seeing the demo, I’m feeling a little disappointed.
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It’s basically looks like a stronger and longer artillery strike 2.0, maybe effective but well… boring.
In my mind rocket strikes should fly from far away and cover a large area, like those in HLL, RO2 and … BigActionMod
Enlisted 2024-05-29 22-27-54 00_00_28-

But not all maps are suitable for this kind of rocket strike. For example, in town battles, all rockets will be blocked by the roof.

Therefore I would like to propose a new artillery support concept: unique support of map

Qualified radio squads (Radio II, or something) will have a new support options. The specific content will change based on the current map.
Like large open maps will have rocket strikes, and coastal maps will have naval gun support. , while urban battles will have rapid bombing or off-map heavy mortar to provide precise support.
In this way, we can get dramatic but useful unique support on different maps, enriching the combat experience.

(After some accidents, this topic has been temporarily edited. Thank you for your patience.)

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No need to cover larger area. People will start to complain about p2w.

What is needed is the ability to use it against marked tanks in grey-zone :boom: :boom:

(people will stop ranting about greyzone tanks)

It’s how is described in the news to and visually overall is fine for me, not to much scenic or Arcady

Quite sure it would be used against infantry as well if they are allowed to strike greyzone

Sounds quite alot like p2w.

Lie :-1:

Because f2p players will receive squads with rocket-artillery in future events :pinched_fingers:

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But you shouldn’t expect a BM-13 at a few kilometers away to help you deal with a tank.
Maybe that target is for normal artillery.

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Get a rather significant advantage by paying, still sounds quite alot like p2w.

Sure, just like we got the way to select maps / gamemodes we prefer.
Oh wait.

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I guess they can improving custom games so you can get the things OP describe

(even though you can actually experience it in the game, e.g. the radio naval guns on normandy bech, it’s actually possible, but you don’t really feel like you have it, because of the limitations and problems of custom battles, which is a part of the game that many many players excluded from the vanilla game)

You know because they can’t get anything from custom battles, maybe only 0.1% of the players are willing to try 5 minutes of customization, and he feels that this is not something he has in the game, even though he does have these things in the game

This is the most contradictory part of the whole thing. On the one hand, players keep asking for more things

(They are reasonable in my opinion, as long as it is implemented under certain conditions, and the engines of Gaijin and DF are clearly capable of doing this, not to mention big actions, such as the naval guns in Normandy or other spectacular things.),

But on the other hand, they are unwilling to even play the things that are already in the game.

I think the best case scenario is that players can play whatever they want in custom battles, and whatever possibilities they have.

And players who are happy with normal mode play normal mode. And other players who are tired of the normal mode play other modes.

Players should be allowed to play different modes at different times based on their preferences.

It’s not these features that are missing at the moment. It’s true that we can have different radio support for different missions, which is already in the game, and we can have a huge naval support for Normandy, which is both reasonable and has good cinematic visuals. There are already some good Normandy maps in the community, just need help from players to improve it a little bit

But why many players are unable to experience customization like the vanilla game.

The problem is that players can’t play the vanilla game in custom battles like the vanilla game. (They cant get XP and cant grind battlepass or anythings etc)

So I think when you have these interesting suggestions, it’s great, but not every player wants to encounter these new things in the normal mode game environment.

So I think we should focus on how to improve custom games.

This is a P0 task for developers. If custom games are not improved, then obviously they will waste a lot of game resources that could have been used, whether it’s P2W or various interesting things.


I’m not against paying for unique and powerful things, the game has been doing this for a long time, starting with MG Squad. But it should allow players on both sides of the game to have fun in a sufficient space, your opponent can kill you, and you can also deal with your opponent.

And not allowing players to play P2W in even a custom mode is obviously bad for the developer’s economy.

Because even though the normal mode has gone through so many changes, people still complain about its balance, weapons are not balanced, oh, or maybe the number of players and the skills of the players are not balanced. His normal mode has never been a fair game, one side wins and the other loses, and the side that can’t win or be killed starts complaining.

This game has never been fair, the type of weapon is just a small variable in it, and more often than not, the party that is killed starts complaining about the weapon that killed them. I think it is great to have more modes to free players from these unpleasantness. Every player should have the right to enjoy the game.

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Totally agree, and in fact some of your folks have made similar points before. It just doesn’t look like the Devs officially plan on it at this point.

I just hope they get the sound effects correctly for the respective launchers.

I want to hear “Stalin’s Organs” in all their glory, or alternatively the “screaming cows” flying in over the horizon from the other side.

It would be good if both had the respective smoke contrails to persage the impending doom on the respective recipients.

You can try modification of sfx in game.

I’m not adept at modding, nor am I really interested in it. I tend to use some mods like realistic reticles in WT where available, but writ large I don’t mod PVP games. Having said that I can see why modding would be fun for the PvE or Custom game environments, so each to their own.

The sounds for the rocket artillery though is a different case, since the rocket artillery is being introduced as a key game feature as part of the upcoming expansion, so I’m hoping the devs make a bit of an effort and get the sounds right.

With the way things have been going for the past two years DEV doesnt seem like have much interest in historical accuracy…I’m pessimistic about that.

I’m concerned about that as well. At the end of the day the game is based on the WWII millieu, the more they deviate from it, the more they will lose those that are passionate about history. As I mentioned in the other thread, the FPS and random gun appreciation crowd will get bored soon enough and move onto the next shiny kit FPS game.

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The fact is that there is ultimately a fundamental contradiction between a historically accurate WWII game and an MMO that requires the constant release of new, upgraded content. There is only so much equipment that exists in WWII after all, and a few years later it would quickly run out. After that the new content re-becomes a big problem. Just like Warthunder, more and more experimental types are presented on the field.
In this case, maybe focusing on realism/immersion would be out of line with their new development direction…maybe

Ironically the answer to the potential contradiction comes back to us from the “bad old” days of table top gaming.
Once the conditions for historical accuracy have been set in terms of a range of weapons uniforms and various historically realistic customisations (there is a range here), The devs can play with scenarios - read maps - each of these can be further enhanced either by specific equipment - like the rocket artillery being released for Rzhev, and would be inextricably tied into it. So if you got that map you could use that asset. Each scenario/map could come with a specific set of victory conditions (they could throw in some variations for the RNG effect). So in that way you could have a game where you prep a main tech tree roughly in accordance with what was historically available and then use these unlocked / upgraded pieces of equipment in a set of BR bracketed scenarios/maps that are based around historical battles in the areas.
I think this is where they were going with the campaigns, but got stuck in the distribution of the playerbase.
So if the idea is to divide the kit by BR, let the players select the BR and nation, to be propelled into a given set of matching scenarios/maps will still work in the long run.
The devil is in the detail of how they are able to filter available in game equipment from the tech tree into a given mission/scenario/map - with some variations to keep things interesting.

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