I’m an All Faction Main. I have BR IV unlocked on all factions. I think when I say the KV 1 is too much for a BR II team to handle, it’s pretty unbiased.
Now my BR III Germans have no problem because the panzerfaust exists, but the GRB just bounces off KV 1 armour. AT cannons are almost as useless, if not more so, because they’re immobile and are still the same BR I cannon.
Unless they downtier panzerfaust or make better tutorials or something, the KV 1 shouldn’t be seeing BR II. And if that means locking BR II and I together, so be it.
Luvs2 a m1 garand is as much a br2 rifle as a gw43 is a br3 rifle so stop trying to merge the two brs. 30 round Thompson’s are op at br 2 just right at br3 and underpowered at br4. Yes br3 and 4 can fight just as much as br, 1 and 2 there not the same br. A 75 round mg more belongs in br4 than it belongs with the Thompson lmg or BAR. Stop forgetting to balance Germany with both the USSR and US.
I have said a dozen time if I said it once move br5 weapons to br6. Create br5 and have br1-2 br3-4 5-6 less ques at3 instead of four without the big jump in power. That 4 to 5 is such a big jump does not make 3 and 4 the same br. Br2 to br3 6 to 8 rounds both semi auto both one shot downs the kiraly is a Thompson with ten more rounds
The problem is 0-+ is fair but boring we don’t have the variety for it, nor the player base. Hiss player base, well I don’t want to wait because you want to constantly play one faction at the same be all day. We already have more qs than world of tanks with a fractions of the players I won’t make you suffer through the math.
The problem is there playing army and were playing WW2 it’s also why they have more then twice as many brs two game modes and still two thirds as many unique qs. Why no faction restrictions and br-+2. Back to boring almost all German smgs are 9mm lower damage smgs same with USSR. The us at least has m and 45s.
It continues with mgs US having accurate lc mgs and German and ussr had low accuracy hc. Rifles almost all follow a curve. 5 round bolties to ten, 5/6 round to double 5 to ten to 20 sf. With few exceptions like the m1 carbine and German 30 round carbine. You limit it to br-+0 and only br2 has any real variety ur perfectly balanced snooze fest.
By the way read in a snooty bad German academic scented American English heavy in accent like a Jones villain monologuing to a tied up Jones approaching a sawmill buzzsaw.
I want a true 0/0 match making system, which I’m beginning to doubt we will ever see. BR4 has no business fighting in a BR5 match. So, if they isolated BR5, guess where 90% of BR4 matches will be played? Against BR3. So, whether it was merged or not, isolating BR5 and making it a stand alone BR level would for all intensive purposes merge BR3 and BR4, especially if BR2 is isolated from BR3. It’s not that I would want them merged, but that (in my scenario) is what would essentially happen.
Yes but no you would have br3 squads fighting br4 squads people would be able to choose which to use. If you merged br3 and 4 no one is going to choose the old br3 weapons the garand goes from a choice to no choice at all. Without the merge you can face br4 squads and other br3 squads something far less possible with a merge. You just want to merge br3 and 4 to create a new br4 and maintain the old ±1 system as is. Not to mention again the US and japan lack a br4 rifle while Germany has one and ussr has 2.
There are quite a few german tanks that can deal with kv1 now without much issues, but regardless of that, there are 2 other reliable ways to take it out. 1)bombs, i know it’s difficult for the average person to drop them accurately so I’ll move on to 2) tnt, every player in br2 has access to it, and seeing as how there’s 10 players on a team, someone can easily run up on him, especially with a guerilla squad. You place the tnt on top. Easy peasy. I mainly live in br2 and i have never let a kv1 determine the game. Quite frankly though, a lower tier tank should struggle against a higher tier tank. They aren’t meant to be on equal footing. That’s exactly why the game offers 6 different ways to blow up a tank.
Yes and if free to players had more than 4 bloody slots you would have a point. I don’t bring planes and rarely bring a squad without artillery and an engineer. Yes with 11 squads you can bring a bit of everything but not for free. I don’t know the ration but I would bet most players have closer to base 4 squads than 11.
Planes most people bring tanks
At weapons that’s one
At ,grenades, not in gray
Gurelias not with four slots
At guns slow to build slower to move
At mine not in gray
Mortars only for experts
Tanks not if uptiered
But even if you get tanks and at guns that’s three one limited bybslots
I would assume most serious players have premium time which comes with 2 slots. It’s $20 for a year when it’s on sale. Well worth it, plus you get the exp bonus for grinding.
Still, regardless of slots, every soldier has a tnt/tank mine slot (forgot about those, makes 7 different ways) and a grenade slot for explosive packs (which don’t regularly work well on kv1). No plane or anything else really is needed to take out a tank.
Didn’t really consider mortar either lol. Can also dig trenches and put up tank traps. There really are a lot of methods. Problem is most people don’t want to take on a support role. They’d rather run and gun or play bush baby sniper
Yes and an invisible death wall counter we call the gray/grey zone that lets any half way decent tank driver a shoot from the back of it or b just back up while point blank shooting it’s cannon. You shouldn’t have to pay 20 dollars a year for a free game. More than half of any shooter player base are casuals, players the game cannot afford to loose. Players wonder why the game can’t grow when it locks basic features not behind a paywall but a subscription service.
Not all maps allow for grey zone tank camping. This is also why it’s important to have a couple guerilla squads on the team. Chances are 1 out 10 players has a way to deal with it. Hell, good chance you have a br3 team mate with panzerfaust.
As far as a br2 tank option. Pretty sure the event sturmtiger can easily deal with it as it can take out is2 and super pershing
Yes there should be an additional slot for free players, but at the same time a free game doesn’t owe you anything either. It’s how “free games” make money to stay in business. $20 a year is really affordable, and then getting all your gold back from a BP is incredibly generous as well. Haven’t played any other game like that. Most make you pay cash every season or they include the price in some type of premium account/expansion pack. If you can afford to buy a PC or console to play the game you can afford $20 a year to support a game you like and make the game more enjoyable. I’m used to paying $60+ to buy and play a game i like plus future expansion packs etc.
Supporting a free game is the only way it can stick around for you to play. So yes i do believe people who truly enjoy the game, such as yourself seeing as you’re on the forum, should pay the $20. Their game model is more of a “here’s a free trial, if you like it please support us and unlock some stuff as a bonus”.
but apparently i need o bring one plane squad one tank squad one gruella squad. if i need to pay 20 dollars a year to preform the basic function of killing a tank in the gray zone its not a free to play game. free to play should not lock basic functions behind a pay wall no matter how cheap. i bought my console a xbox one years ago for 200 dollars. spending 20 dollars a year is not a free game. battle passes normally sell cosmetics or new units not needed to play the basic game like slots. sorry not everyone can afford wow or games with expansions. not everyone buys games new its fine to charge for premium, bp weapons, battle passes, premium time.
charging for new slots than making more unit types needed because of flawed mechanics is bad game design. charging for slots is as good/bad as metal gear charging for save slots. by definition a free to play game should be playable for free at a basic level. enlisted is not i haver heard i need xyz to play the game even taking half of that is beyond a free players slots. Either it can be played for free or its not free to play.
I agree. Not sure why this hasnt happened already.
Indeed I thought BR I and BR V were supposed to be separated anyway per recent updates but it doesnt seem to be the case given how much BR II tech was in BR I battles.
I agree that BR III and IV should be merged in terms of small arms. The only concern is tanks.
BR1 was locked off from BR3 permanently, meaning it will only see BR1 and BR2 teams. Same with BR5 being locked off from BR3 permanently. It will only see BR4 and BR5 teams. Currently japan’s BR 3 will not meet BR4.
You don’t NEED to pay for anything to play the game, no basic features are blocked off. Your choice in what you bring is just limited. My main point about there being a dozen different ways to deal with a tank is good for those with limited choice because it means you can have access to atleast 1 method quite easily. To repeat again, there are german br2 tanks that will take out a kv1.
The best squads a free player can bring looks something like this:
guerrilla squad
assaulter squad (my preference is with radio operator, engineer, and machine gunner)
machine gun squad (my preference is with two engineers or one engineer and AT gunner)
tank squad
This is probably the strongest, most versatile option there is. If you have the assault engineers they are a really strong alternative to the machine gunner squad especially in br2 with the mkb 35s. If you like to play some other type of squad i would swap them in for the MG squad keeping the assaulters and guerrillas. Assaulters are a staple to gameplay and guerrillas are incredibly useful for flanking tanks, rally points, and apcs. The regular engineer squads get an honorable mention as well to take in place of the MG squad. The line up i listed out gives you access to everything except a plane (which tanks are far more useful in general) and an AA/AT buildable.
the gap between BR1 and BR2 is quite alot less than BR2-3.
If we pretend that KV1 is fine as it is because it has “counters” I find it slightly odd that you bring
br IV & V to discussion as those has just as much counters as KV1.
Yeah i already posted a really long comment about all the things missing between the two brs, and then some with fresh players. Glad we can agree on something though lol