I want BR I-II hardlocked to themselves

It was a full BR II German team against a full BR III Soviet lineup. I only saw SVTs, T34s, KV1s PPSHs in the killfeed while the German team was just Kar98s and MP40s. Since we can’t uptier the KV-1 to BR IV because it would be “useless”, it’s imperative that they hardlock BR I-II to themselves. That means NO seeing BR III. It would also be more historically accurate, since many BR III weapons are more mid-late war while many BR II weapons are more early war.

Also, Vysokovo map is really shit. Once the fences are gone, you have no cover for 100m+, and is especially hard when snipers are leaning out windows and KV-1s are beating down on you.

7 Likes

Mass production of the M1 Garand began at Springfield Armory in 1937, and the first rifles were delivered to the Army in 1938. Production rates gradually increased and early bugs were worked out in these pre-war years. M1 Garand History | Garand Collectors Association. Feels mid war to me
ask fo
br 1-2 3-4 5
hard on br 1 an 3 but the least unfair and cuts qs by 30 percent

That’s sort of what I want. BR I and II can be joined, because they’re similar. But BR III is just too different, so it has to be hard locked from BR II. BR III and IV are basically the same, so there’s no issue combining the two. And BR V should be hardlocked too.

I feel that would greatly improve matchmaking and balance.

5 Likes

‘I want to only obliterate BR1 players with BR2 equipment’

This is how it sounds

1 Like

Well KV-1 was a big shock for the German army since they joked that all they need to do to destroy a Russian tank is to spit at it but then they encountered T-34 and KV-1. The KV-1 is the best armored all around tank but it has counters. It has absolutely insane top armor so its very hard to destroy tank even with planes. However the US is not weaker BR III Allies are stronger then BR III USSR when it comes to vehicles however when it comes to small arms USSR are better but for sure BR III is very hard BR for Axis Japan and Germany are much weaker then Allies and USSR at BR III and BR II. But USSR at BR V are also very bad when it comes to vehicles since their tanks sucks and their planes also. BR III USSR have good tanks bad planes however on BR IV and BR V USSR tanks and planes are weaker then US or Germany unless you play SU-9. BR II USSR vehicles also have very uninteresting tank options good ground attackers but bad fighter planes. As hard BR II Germany vs BR III USSR is it can be overcome with good pilot players Marader III and Puma can deal with KV the only problem are the SMGs at BR II. If Germany had better or some buff on their BR II SMGs the results for Germany will improve. Maybe also a better ground attacker. But if you are having problems with KV-1 start using Marader III,Puma, Ju 87 R-2, Hs-129 B3 and IAR-81C all this vehicles can kill KV-1 without a problem. The biggest problem with Germany is the lack of good SMG for close range at BR II. While now Japan,USSR and US have good SMGs for close range for BR II.

But the easiest is to do BR I build since Germany has the best BR I builds in this game and the biggest problem is the body armor… since combined with good small arms is what gives the soviet the biggest edge is not the KV tank.

2 Likes

I actually find the MP 40 the best SMG for BR II. The 5.8 damage actually does wonders - since you can’t beat Soviets through RPM, you beat them by damage.

I think what the issue is many people don’t bring engineer squads or AT weapons, so it’s my sole duty to take out tanks. A bit hard when I’m a BR II loadout that barely scratches a KV 1.

I would bring planes, but I’m only F2P, which means I will have to sacrifice either tanks or infantry. I traditionally have been quite inept at planes, but I’ve been practising and feel more comfortable now. So now I just have to wait for squad slots to go on sale, and I can bring planes.

1 Like

For me its not a problem since im a pilot and destroying KVs is not that hard but if you are not better bring Marader III it can frontally pen it or learn to play IAR-81C very easy plane to learn with amazing bombs. But my biggest problem is the body armor since when they put it on lower BRs its even worse then higher.

IF I was F2P player and had to run single vehicle probably I would run the IAR-81C since can deal with everything USSR have to offer. Or just play BR I with PZ III J or BF109E-7/U2

1 Like

The most popular thing for most players would be a straight 0/0 BR match making system. However, unless the vast majority of forum members get on board and demand it, the Dev’s will do what they want and disregard our desires.

In my opinion, BR1 and BR2 should be separate. Why, because not many BR1 weapons will be used if they are constantly infused in BR2 matches. BR3 and BR4 should just be merged because there is not a hell of a lot of difference between weapons. BR5 should be left north of the equator all by itself. So, essentially I would eliminate BR4 with its weapons becoming BR3 and we go to four BR levels, which all are isolated.

6 Likes

Yeah, the SVT 40 and Gewehr 43 have no place in BR IV. The MG’s and SMGs are a bit more interesting. But I still don’t particularly consider the MG 42 OP. Maybe the Te-4, but the others definitely not.

SMGs are definitely more powerful across the board, with Thompson’s being the exception. Still, it would be better than having a completely disregarded queue.

BR I could be interesting on it’s own as a pre war BR. But I definitely agree with BR V becoming separate. I have a bunch of BR IV weapons I want to use (BR IV only really exists for Soviets and Germans now), but I can’t because I’ll just face select fire spam).

BR2 can similarity beat down on BR1. Doing this wouldnt fix the issue per say, in fact arguably it would make it worse since BR2 sweats would have free reign to beat down on BR1.

I would imagine in your game, there was 1+ players who technically had a BR3 lineup, but said lineup was maybe a single BR3 vehicle, or worse, a single BR3 event or BP item which uptiered the entire team into Tartarus.

I think more could be done to warn players about such a feature, that or bring in a point based BR system I conceived at one point. Working similar to how crossout’s own “BR” system works, where once you pass a certain threshold of points, you uptier your vehicle, or in our case, when your squad passes the thresehold, you uptier yourself, this would give legitimate reason to make more historical squads to use a blend of BA’s and then maybe a nice higher BR SMG, for example mixing BR2 weapons with a single BR4 weapon to make a BR3 squad.

1 Like

See I agree except for BR BP/Event items which would be completely OP for BR3, BR4 SMGs and BR4 vehicles.

1 Like

Really the only place I use BR4 weapons are in my own custom matches. For the most part, they aren’t powerful enough for BR5, and if I use one I almost always get into a BR5 match. You know, even if they went to a true 0/0 match making system, I don’t think I have enough quality BR4 weapons to field a complete BR4 group, so it would have a lot of BR3 weapons along with a small few of BR4.

BR1 and two could go together, however BR1 should be a beginner level. However, I have a full house of level one SMG squads in my allies, so, I wouldn’t be using many rifles.

1 Like

br1 should go only br 1, same for 2,3, br and 5 are the only who I would allow

1 Like

Buddy. Why should you get to constantly seal club br1 newbs without ever seeing br3 with a br2 lineup? I hope you can see how hypocritical you’re being…you’re german side is showing. The jump from br1 to br2 is far bigger than br2 to br3. There’s no semi automatic rifles in br1 (other than just the few m1 carbine-like BP guns. There’s no apcs in br1, no machine guns in br1, no bombers in br1. The jump from br1 to br2 is even larger for those just starting the game or a new faction. No upgraded squads, no max stat top tier soldiers, no loaded out perks, no sidearms, no grenade variants, no axes, no ammo bags, and most importantly no engineers and buildable structures like rally points, at guns, and mg nests. Br1 tanks are far worse to br2 tanks compared to br3 tanks.

In short, br2 has access to all the same tools as br3, just slightly worse in some regard. This has to be one of the most wild takes I’ve seen. It’s completely unfair. If anything br1 should be locked off to itself and br2 should only see 2-3.

I’m an All Faction Main. I have BR IV unlocked on all factions. I think when I say the KV 1 is too much for a BR II team to handle, it’s pretty unbiased.

Now my BR III Germans have no problem because the panzerfaust exists, but the GRB just bounces off KV 1 armour. AT cannons are almost as useless, if not more so, because they’re immobile and are still the same BR I cannon.

Unless they downtier panzerfaust or make better tutorials or something, the KV 1 shouldn’t be seeing BR II. And if that means locking BR II and I together, so be it.

Luvs2 a m1 garand is as much a br2 rifle as a gw43 is a br3 rifle so stop trying to merge the two brs. 30 round Thompson’s are op at br 2 just right at br3 and underpowered at br4. Yes br3 and 4 can fight just as much as br, 1 and 2 there not the same br. A 75 round mg more belongs in br4 than it belongs with the Thompson lmg or BAR. Stop forgetting to balance Germany with both the USSR and US.

I have said a dozen time if I said it once move br5 weapons to br6. Create br5 and have br1-2 br3-4 5-6 less ques at3 instead of four without the big jump in power. That 4 to 5 is such a big jump does not make 3 and 4 the same br. Br2 to br3 6 to 8 rounds both semi auto both one shot downs the kiraly is a Thompson with ten more rounds

1 Like

Any special treatment is extremely toxic. As we can see with Japanese MM right now.

It either should be ±0 BR or ±1 BR across all board.

Of course, ±0 would be much better outcome.

3 Likes

The problem is 0-+ is fair but boring we don’t have the variety for it, nor the player base. Hiss player base, well I don’t want to wait because you want to constantly play one faction at the same be all day. We already have more qs than world of tanks with a fractions of the players I won’t make you suffer through the math.

The problem is there playing army and were playing WW2 it’s also why they have more then twice as many brs two game modes and still two thirds as many unique qs. Why no faction restrictions and br-+2. Back to boring almost all German smgs are 9mm lower damage smgs same with USSR. The us at least has m and 45s.

It continues with mgs US having accurate lc mgs and German and ussr had low accuracy hc. Rifles almost all follow a curve. 5 round bolties to ten, 5/6 round to double 5 to ten to 20 sf. With few exceptions like the m1 carbine and German 30 round carbine. You limit it to br-+0 and only br2 has any real variety ur perfectly balanced snooze fest.

By the way read in a snooty bad German academic scented American English heavy in accent like a Jones villain monologuing to a tied up Jones approaching a sawmill buzzsaw.

I want a true 0/0 match making system, which I’m beginning to doubt we will ever see. BR4 has no business fighting in a BR5 match. So, if they isolated BR5, guess where 90% of BR4 matches will be played? Against BR3. :rofl: So, whether it was merged or not, isolating BR5 and making it a stand alone BR level would for all intensive purposes merge BR3 and BR4, especially if BR2 is isolated from BR3. It’s not that I would want them merged, but that (in my scenario) is what would essentially happen.

1 Like

Yes but no you would have br3 squads fighting br4 squads people would be able to choose which to use. If you merged br3 and 4 no one is going to choose the old br3 weapons the garand goes from a choice to no choice at all. Without the merge you can face br4 squads and other br3 squads something far less possible with a merge. You just want to merge br3 and 4 to create a new br4 and maintain the old ±1 system as is. Not to mention again the US and japan lack a br4 rifle while Germany has one and ussr has 2.

1 Like