I Suggest Turning On Friendly Fire When Calling For a Artillery and Aerial Bombardment

The only way I can get away with that is if I physically become the radioman and go hide away, otherwise it never seems to matter where I hide him, he is always the first to die. Even if I store him in the lowest part of a bunker, he finds a way to die. :rofl:

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Yeah, AI radiomen seem to be the ones with lowest IQ among all AI (not as low as some human players, though).
But artillery is good as it is now. Artillery friendly fire existed some times ago (pre-merge) but was removed for some good reasons.

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What’s the point of only flamethrowers having friendly fire

Bad argument, especially since they removed campaigns so why stop at artillery damage?

Also, artillery did do damage to friendly forces due to a bug in the early years.

Friendly fire existed in main mode during early release era and game is still there. So much for that.