Hello comrades!
Fitting to the Victory day, i wanted to release a hangar mod tomorrow-
But i have a problem. Everytime i start the game via the copied mod editor, the game interface is in another language than english. How can i make the modded game start in english?
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I know, my friend made one. It is not victory day themed like his, i meant the release will be on victory day. as it is a hangar, made for the soviets.
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Yes i will release my hangar mod tomrrow, only problem i have is that the language turns to german instead of english if i launch it with the copied editor.
What way you use for launch custom hangar?
Probably it’s old way? With .bat file and e.t.c.?
Currently time hangar can be easly instal by putting hangar.blk
in userGameMods
folder.
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I think I know what your trying to do, You already have the custom hangar put in, but somehow you launched the game launcher with a custom hangar in a different language, so
is this what you are trying to do? I did also some testing, and changing the Main launcher into a different language doesn’t change the language for the editor. you may want to troubleshoot, Uninstall the entire launcher from your files completely, Try reinstalling, the game from the website’s English language setting, then have the game setup setting in English, then last but not least try setting the launcher language to English. Step 1:
Step 2:
Step 3:
then after it’s finished installing try opening the editor again… If that doesn’t change the game editor’s language then I don’t know…
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Thank you davenddar, i managed to find out, i did not know there was this new easier method. Today the mod will be released!
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Meh… You overcomplicate it.
For change language in editor… You just need…
In game folder you can find modsEditor.bat
so… Just make copy of this file.
And then add more settings. Something like it: -config:language:t=Russian
after -config:scene:t=gamedata/scenes/sandbox_editor_start.blk
and some texts will be in Ru language.
But yeah… This way works only for game UI, but not Editor UI. It’s still will be in Eng.
Because Editor UI Texts don’t have translated lines in code.
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