I have an idea for buyable doors in zombie maps

I finally got my brain to think outside the “box”!!!

The thinking process is here:

  • Ammo boxes and medboxes are destroyed when they are empty.
  • Paid_loot__points can interact with special ammo boxes and medboxes as
  • There is a max uses field which can be set to 1

So the suggestion is this:

  1. Use paid_loot_ressuply on ammo box or paid_loot_medkit_ressuply on medbox
  2. Set useful_box max uses to 1
  3. Reskin the crate to whatever it needs to look like
  4. Set the price to be higher
  5. Add collisions
  • The boxes would destroy itself after its bought once andthus act like a door

This needs to be experimented with but I lack the time and map setups to do so.

If someone can help test the theory out, please post here about your findings

Thank you

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