I don't understand the game progression ... its not ... intuitive

So I am a a new player, 2-3 weeks loving the concept, but …

I progress my squads to level 3/4 put time money and effort into it then to find out that I have to remove these in favour of another squad at level 1 with better equipment and start over again.

It wont work im not going to be interested in regrinding new squads to replace level 20 + to go back to level 1.

I’ve come from SDE Navyfield and Wargaming WoTs and WoWS where tech tree progression just works. This game doesn’t make sense in terms of squad, weapons and campaign progression.

Why not have the tech tree you already have, but instead progress to campaigns with your squads and select which campaign you want to work towards including prem squads uniforms weapons and units relevant to the era or battle. These “bolt” on to the current campaigns.

A tech tree allows for what you want to have and the gamer what they want to happen.

I do not want to grind 8 different squads + for different campaigns and different nations. These are far easier introduced as tech tree options than nations grinding through campaigns.

I wont spend time money and effort regrinding new squads to replace levelled options I already have no matter the bonus. Do a tech tree that makes sense.

Start with a basic campaign users can learn to play the game, tech tree to other campaigns weapons, uniforms premium options premium squads and go from there. Why would I have 10 useless infantry man and 10 useless squads?

10 cents worth

Ta Rogue

4 Likes

Another example is the weapons are common across all campaigns, so these should not need to be reground for each campaign type, there needs to be a better commonality.

same goes for the troop types and their progression across all campaigns, while some equipment advances, these should be tech tree options into the campaigns of choice.

hi there.

good to see new people joining our lovely Mess game :smiley:

basically, yeah.
you grind squads because of their equipment, and their squad type.

( for example, later down the line you will unlock mortar mens, machinegunners, other snipers with different weapons, assaulters, enginners and vehicles. )

the main reason for this, is to ““improve”” your equipment while playing something new.

although, you can play without them. but you are kinda limited on your choice.
( as long it’s free ehi ).

well… that’s the point.

why putting options if people are going straight for what they want ignoring the others and reach the " meta " in “”“no time”"" ?

after all, it’s a free to play. you are kinda forced to progress towards something that you like. which gives you a reason to go through.

the problem when it comes to the current system, is that ( you would have the same with a tech tree ) once you reached that point, you’d end up being bored because there isn’t much else to do.

sure, now they added the custom games that allows you to play with almost everything you want. so you are not stucked against the same campaign equipment over and over.

but once past that point of gaining what you wanted, there isn’t much you can do outside redo the same thing for some other weapons.

well,
they already " solved " this issue.

you can now transfer weapons from other campaigns ( if you have them ) as long you have enough bronze orders and you have the level unlock for both campaigns ( outside kar 98s, mosins and springfields which are usually the starter rifles )

so you don’t have to grind again weapons but you can just get enough from one campaign and transfer them to another.

well, time traveling should not be a thing more than it already is :confused:

3 Likes

Thanks for the feedback Erika, alot of what you say makes sense.

I feel there is a far greater opportunity her using tech trees though.

Imagine the Chinese/japan inclusions or the Maori battalions, the Italians and the Ghurkha’s from India, SAS inclusions. Each having their own unique (but not OP) skill sets.

I love the idea of this game, really. But its progression is messed up

2 Likes

It’s a horizontal/vertical mixed progression, so it relies a lot on you figuring out your own gameplay philosophy and rolling with it.

I’m still experimenting so I’m still not sure what’s “best”, but I’m getting there.
Depends a lot on how many squad slots you have.

With premium squad slots I do an offense-defense-grind squad distribution, but that might not be so favorable for a free player who has to play their entire lineup.

I just started out Axis in Moscow so I can put my rolling-grind theory to the test, where you don’t touch new squads at all until your other squads are maxed.

1 Like

personally i solve the problem by going for squads im good with

i always use the 9-men squad no matter what i have unlocked, whatever is going to attack me, with that cannon fodder, im good against everything

the second squad can be assaulters or snipers or engineers or 9-men squad II
the third may be asssaulters or snipers or some other special squad

this is my meta - most of the squads i get later on just turned out to be support squads (which is good as well), not the main front storm you get from beginning

I’ve posted about this recently.
I’m currently level 29 playing Axis Normandy and primarily rotate just 3 infantry squads….all those squads are level 1 squads that I upgraded and leveled up soldier ranks and perks in.
You are NOT required to stop playing your fully upgraded squads to play a higher tier squad and there is little reason to do this unless the higher tier squad has starter perks or unlocks in the upgrade tree that you feel you need.
My “cousin” created a F2P account 4 or 5 games ago, all 3 starter infantry squads now have an engineer added, and the squad and personnel tress are pretty much unlocked except for the branches that increase squad size. This account can, at level 4, easily earn 5-6 thousand base XP in a game before any battle hero modifiers are added. Also has 12 troop silver orders and not sure how many other silver weapon and bronze troop/weapon orders.
Point being, you can earn enough XP to progress fairly quickly to the mid-campaign levels without using unlocked higher tier squads.

I try not to use big squads on the offense because they drain reinforcement tickets the fastest.

this is an issue indeed, but at least - i do achieve the most with these squads (and usually land somewhere on the top of my team with not so many deaths)

The grind kind of is the point.
If you could just do a tech tree of your favourite squads and play those only in every campaign, you simply would be effectively ignoring most of the game progression mechanics, and most squads.

The idea is that you are required to try different weapons and soldiers, and once you’ve found which you like, you aim for those, and have an objective to keep playing till you get them.

I dont play some squads often, but I have at least played them just to mess around and have some fun, trying the weapons and trolling a bit.

Plus, you dont know the full potential of a squad until you level it up, an to pick good level-up upgrades you need to try the gameplay with that squad.

but when you think about it - isnt this the perfect solution for the current matchmaker after all? all players get thrown into the battle without some “battle ratings”

only thing i’d change is to give new players three engineer troops, to build rallies

1 Like

I doubt that many new players would build rally beacons, it seems that few experienced players build them, so they are not going to ¨learn on the job”

its still not a bad idea, right? at least some of them would!

Hello and welcome to this game!
Actually each new squad should give you new weapons (machine gunners, mortarmen, etc…) or gameplay possibilities (radioman, engineer). So you should play them if you find them interesting.

One exception seems to be Rifleman II, Assaulter II, Engineer II, etc… which seem to be a copy of the same class. They come with new weapons but you actually can use these weapons in the original “I” classes.

But these “copy” classes have additional perk points, also playing them gives you the possibility to upgrade the weapons (bring them to max stars). So you should play them if you find the class interesting, so you want to have more of one of them in your lineup (e.g. Assaulter I and Assaulter II), and/or if you like the weapons and want to upgrade them.

At the end of the day, you can play whatever you want, because not grinding one squad does not condition your progression towards other squads and your progression in the campaign.

Find your playstyle, experiment, try different builds (e.g. I have built my soviet Sniper II squad in Moscow as a squad of semiauto riflemen, who still have their sniper rifle as a secondary weapon), improve your gameplay and have fun.

Thanks for the awesome support and feedback, really appreciate your time.

I guess for a noobie and im not a superstar gamer by any stretch im a Dad player, like literally lol.

For me tech trees allow for the modification of squads, simply. The addition and trial of different combinations including weapons but allows the gamer to build primary infantry squads with the support squads you mention above.

In terms of campaigns, if everyone started at Normandy for example to cut their teeth on and grind the first squad or 3, as they level up it unlocks the other campaigns, classes and advancements.

In addition to the tech tree idea.

For the new player, there is not a lot of information on upgrades such as equipment example you buy a small backpack or a grenade pouch etc but don’t know why or what it does, you click “more information” and there isn’t lol.

Again thanks for the feedback and discussion rock on :slight_smile: