it’s definitely duable. although, you kinda need a competent team ( just like any faction on any map )
you ( as us ) have to take cover with rocks and houses.
once you captured the first hay shed,
you have to run low under the wooden planks and try to use those little houses as cover.
or, flank and build a rally in the main land ( hoping to not get spotted )
from there, to capture the ship reck, it’s always best if you can keep your squad in the middle levels of the ship. slighlty above the water. or, if you can, try to hold the bridge and lay down some fire upon incoming defenders from the opposite side.
mines are gonna be your best friends for this one.
then, it kinda depends because the point splits and i’m not entirely familiar with it.
in the caves, i’d argue it’s the worst part. defenders everywhere, collisions of maps a bit offset, and only so few tunnels to reach the point ( not entirely a bad thing , but life for ai is like pathfinding, without the finding. nevertheless cool)
but the one in the forest is all about placing a rally point next to it.
otherwise if it’s the trenches it’s about spamming flamethrowers.
and last point, it’s more of a cakewalk for allies rather than axis.
because they spawn in them middle of no where
in my case, my fully maxed squads allowed me to victory:
( it’s more about the auto spam than anything… i’ll admit that )
if you are interested
almost historical accurate loadouts
EDIT; forgot to say, it somewhat narrows down to paras. that those are the answer.
also, you need to be a stoner. smokes & wps.
from radio man cover smoke or normal grenade smokes.