How to use the current military rank system to make a skill based match maker

what they need to do is take the current military rank level system that practically currently just bragging rights, and make it a different skill level-based matchmaker, for instance, all gold-ranked players up to marshal are normally put together in a match to keep the silver ranks separate so it’s not pure noob farming and matches would be less unfair. SO Starting with Private-Sergeant Major= Tier 1, Second Lieutenant-Major= Tier 2, Lieutenant Colonel-Major General= Tier 3, Lieutenant General- Marshal= Tier 4 MAX. it would no longer be just bragging rights it would be help keep the game not just balanced but also still keep the bragging rights, and don’t listen to those stupid twitch streamers who say it’s not skill based when it clearly is because you had to be pretty damn good to get up to marshal or you are just damn lucky to make there without that minimum amount of losses. Side note: when you co-op with a friend who is either higher or lower than you in rank, make it so a co-op excludes this matchmaker so you both can still have fun playing.

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I think this is something that obviously gonna happen eventually, or i hope should I say. It might be in developing already, I know some might think enlisted devs are ___ insert insults here, but i think they stand at the height of the task. it’s just soon™

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I like this idea, combine this with the suggestions in my post where a rank would not face more than +/- 1 rank, or two in extreme situations, and you’d have a great matchmaker I think.

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god no, i don’t want to fucking fight giga fucking sweats and no lifer just because i am constant enough to make it to marshal rank :face_vomiting:

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if something like this were implemented, i hope wiggling giga sweats would have their special place in hell

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The problem is that in the current system, a player reaching the rank of marshal does not mean he plays very well, it only means he plays very much or only those camps that are strong.

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That is correct.
If we are going to have ranked matches, we need finer grading criteria.
For example, in the “Battlefield” series, custom servers have worked well in providing a fun environment for beginners to play by capping SPM (Score Per Minutes).
To know the SPM, of course, you would need to collect players’ per-match scores, but I’m not sure if that functionality is available in this game.
In any case, maybe the ability to get player stats needs to be upgraded before implementing ranked matches.

Yes, the battles needs a good mix between new and experienced players.

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If player keep main only the EZ side this cant happen

yay.

can’t wait to tryhard my T**s off every single game because it happens to have the same rank as they :upside_down_face:

( just for playing a game after work )

gib pves together as well as this system then :frowning:

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@Rickyd123 is correct. High golden boys rank does not equal talent, skill or whatever you guys name it.

It just means that person plays a lot. In fact even a really bad player is bound to become Marshall after enough successful matchs.

Let’s just start with same amount of humans and stacks per team and see from there, shall we?

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Matchmaking is bound to player numbers.
A lack of human players results in unbalanced matches.

If it was handled as named above, be prepared to wait much much longer for a match to start.
Or the matches with high tier grinders (which always be the smaller part of a f2p game) will be filled up with bots in order to shorten the queue time.

It’s mostly the same in Crossout (also Gaijin)

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I don’t like it

The teams should be roughly balanced, but not “high level only vs high level”.

If you wanna make half way decent system you’d look at maybe 3 out of these 4:

Normalized win rate → Across all campaigns, weighted for recency.
K/D rate → Across all campaigns, weighted for recency.
Match average score / Battle Awards / Team rank average → weighted for recency.
Campaign level → To consider what equipment the player likely has available for the campaign.

And build the tiers out of those.

The only purpose of these should be balance, not to protect noobs or to create noob farms for the top players. Teams should have a roughly fair mix of players from different tiers.

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There is already skill based matchmaking. This happens when you have a 100% xp booster. Except that the game forgets to add the +8 player gold star generals to your team and instead only adds bots. Slight mix up I’m sure that occurs 100% of the time there is a booster and negates any XP you could have gained during normal gameplay.

Seriously though, matchmaking has always been garbage. Probably one of the most complained about things in the game. And most obviously broken. It’s just an accepted norm at this point. Gaijin will take all your money and add a shrubbery to Moscow with it though… Maybe. And then go home to sleep in beds made of money.

Just saying, but ranks tell absolutely nothing about skill.
If you are not totally dumb, you’ll reach general rank sooner or later just by keeping to play.

Plus, also a kill score doesn’t tell anything about skill.
A pew-pew-pew assaulter, nade spammer or flamethrower (you know the weapon for those who miss to aim and hit anything and constantly) guy will always be on the upper part of the score list.
Is that skill? Nope.

Shame is, tactical and supportive behavior of a player is shamefully low rewarded.
e.g. Taking out a rally point counts 10x more than building one.
Shooting down a plane with a self-build AA should also get more score, since the player sacrifices his time to concentrate on detecting planes and taking them under fire.
Spotting important enemy equipment such as tanks, mg nests, rally points should also give score.
And much more to name…

Why do I name this in this context? Because I’d consider a player way more skillful doing these supporive things than a player just going rampage with his pewpewpew-smg/mg.

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This. At the most make ranked and unranked lobbies. Unranked would be everyone of all ranks in a game. Ranked would be skill based and/or rank based match making. I don’t want every match to be a sweat fest.

the game is described by the creators as supposedly tactical, but in fact it’s all about smg spam, so you’d be more willing to buy meta premium squad. They set up the entire environment for this business model, and this is why there’s not much left to do other than CQC cap a single point.
people say this game is p2w, but it’s more like pay-to-make-the-game-shallow.

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please tell me more about those squads… i have not seen premium squads being better than normal ones…

who says that? this game is pay to have less grind and not p2w. certainly premium account gives you more/better options, but it is not on the level of p2w.

you didn’t understand my point at all. I’m not stating prem squads are better, i said that the game is so concentrated in CQC so that these squads would sell better, and this is why there’s no room for tactic approach, because, why there’s not any (correct me if I’m wrong) squads that wouldn’t have smg’s or any fast RoF gun in their inventory? like fuck even engineers are equipped with that, what does it say? it says you go rush that point mindlessly.

people do say it’s p2w, i come across this a lot, I’m not gonna speak for them, from my point of view it’s not p2w that much but it makes the game more and more CQC nightmare.

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Cod suggestion