How to tell if a match is worth continuing

How to tell if it’s worth continuing a match:
If - as soon as you begin the match - you get bombarded by several artillery placements straight away and your team can’t hold the point, the match is not worth playing. It’s over. It won’t be a decent or even well contested game, your squad will spend the entire time getting wiped out by artillery or cross-map enemy laser beams while you as the player will have your camera constantly bobbling around and you’re extremely unlikely to win. Save yourself the time and find another match - it’s not fun and it’s not worth it.

Inb4 “git gud” and “mad bcuz bad”. This isn’t a game were you can carry your team to victory (if we were to ignore the myriad of other near-game-breaking problems like the arty spam, optimization, netcode, hitreg etc). The saying “you can lead a horse to water but you can’t make it drink” applies to a lot of players and teams in this game (who don’t PTFO or even know that you can’t play this like BF).

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Ok

It was mostly a complaint about arty spam and a dig at balancing/state of game/teams that have no clue how to play, but given how you replied: try playing the objective and take the initiative then.

The sad thing is, you’re right. You can kill 200 players and not lose a single one of your own units, but contribute nothing to the overall mission, if objectives aren’t taken and held. What does make a difference is bombers and artillery spam. Those take zero skill; plenty of people buy bombers, then simply blow the enemy forces right off the objective – including extremely skilled players.

This game has nothing to do with skill, and everything to do with surviving explosive barrages long enough to avoid laser-accurate AI so you can stay on the objective and earn points. It seems cool at first, but the longer you play it, the worse it appears.

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