I would like to propose a balanced and realistic way to balance body armor. At the moment, body armor simply adds a small resistance to damage. This is neither balance nor realism.
1 ) Make chest armor available only to soldiers of the Battle Pass and events. Then chest armor will become quite rare. Just like in reality, not every soldier was wearing it.
2 ) Cuirasses need realistic bonuses. Remove damage resistance from cuirasses, but make it so that a soldier cannot be killed by a shrapnel or pistol round hitting the cuirass, but can only be knocked down. At close range, a rifle and intermediate cartridge will easily penetrate the cuirass, but at a distance this situation will change. An intermediate cartridge will have the same effect as a pistol cartridge starting from 50 meters, and a rifle cartridge from 100 meters. However, these are quite rare distances for our game, so it is possible to exaggerate it to 25 and 50, accordingly. Also, when knocking after a hit on the cuirass without penetration, need to remove the waste of the first aid kit for healing. And maybe make the healing faster. but only on the condition that there are no unhealed hits in other parts of the body.
3 ) Many people purposefully bought cuirasses for all their soldiers in all campaigns and spent a lot of time, effort and green cards on it. Someone even spent real money on them. Therefore, I propose to make it so that the new cuirasses I proposed are available in customization only for soldiers of the battle pass or events with new effects, and the old cuirasses that have already been purchased remain only with the old owners with the same old effects that we have at the moment. There will be a kind of legacy customization for veterans.
Certainly an interesting idea to balance them out a bit.
For point 3, I think refunds should be offered as Gaijin has done before in WT.
For point 2, Its certainly a unique idea, though what your still offering sounds more than a bit broken, I could see it working but it needs to be smoothed out. I do like the idea of shrapnel or pistol rounds impacting the chest wont kill them, only downing them. However I dont agree with Rifles being unable to penetrate them at 100m, 100m is still a surprisingly common engagement distance, especially on the defence.
As for Point 1, Thats a tougher point, because I personally like it, however I dont know if that would be received well by others.
I will say though, a good debuff to justify the buff is also a simple if even temporary solution, personally I think it should reduce movement speed, climbing speed and weapon/item change speed.
It remains to figure out how to separate the cuirasses on which green cards were spent and the cuirasses on which gold was spent. And especially the cuirasses on which gold was spent on which real money was spent.
A sniper can make a second shot. I’m not even talking about soldiers with SF rifles and machine guns. In addition, it’s much easier to hit a soldier in a knockdown. And in a tactical perspective, it doesn’t make much of a difference whether the player switches to another fighter or continues the fight with the same one after healing. In addition, you can intentionally shoot at unprotected parts of the body. (And I really want to have protection from annoying grey zone snipers, so that they feel unwell)
It was primarily used by assault sappers. These units specialized in approaching enemy fortifications under enemy fire in order to undermine it. For such dangerous work they needed the maximum possible protection. These units were the real elite. However, they suffered very heavy losses. In small quantities, breastplates were used by regular units.
All I know is that WT has figured out such a system ages ago.
I mean in no world should a BA round, not be one shotting someone for a heart/lung shot. Not to mention its hardly jsut snipers at that range, its anyone with half decent eyesight over ironsights.
I mean I beg to differ, if you down an entire squad, you gotta pick them off fast, especially with how insanely fast you can get up again with the right perks. (More-so at range since that time to line up the shot tends to guy on the other end either time to get to cover or make a half decent return shot.).
Not to mention the difference it can have depending who in the squad was downed vs killed, I mean having your only engineer get killed is disastrous if you were running to setup a rally, or build a MG or anything, that and the simple fact of losing say your only SMG or MG may massively weaken your base of fire you can setup.
If this wasnt a fast paced game, you might have a point, but in the current state that really isnt a great option. This just isnt the right sort of game for it.
I mean I next to never die to the, at least in any meaningful number of deaths, not to mention the more greyzone campers there are, the better it is for you as the attacker, or defender.
Overall its an interesting idea, and Im certainly open to it, however it needs rethinking and rebalancing, not to mention it needs a slight debuff at least. Not to mention, if such an idea were implemented, each faction should get a unique feature to balance it out, not just the soviets should benefit from it.
Having a full power rifle stoped at 100m when irl sorces state that body armor where able to be penetrated by an mp 40 is a bit odd and very much overestimating the effectiveness of the armor.
Even modern body armor often isnt made to withstand full power rifles so some ww2 era sheet metal doing that is just stupid.
Anyway, remake guerillas. They become the only troop type to wear any body armor (that is not purely cosmetic) and we call them Shocktroopers.
new gameplay, body armor issue solved. win win.
The breastplates were of different thicknesses and some actually stopped pistol rounds at point-blank range and rifle rounds at 100 meters. And some could only protect against small fragments. I don’t think there’s any point in wasting time on cuirasses that can be penetrated by one of the weakest rounds in the game.
Pistol ? I guess.
SMG ? Highly doubt, even the standard FMJ doesnt really have hard time punching thru ~2mm thick steel.
Even less the bullets that were produced later in the war with iron / steel core to save lead.
Direct hit ? Yeah, never.
Even if the cuirass was coated with stalin’s own sweat and tears, just no.
I found the results of tests from 1942 from the Airborne Forces proving ground.
The PPSh does not penetrate the breastplate when fired at point-blank range (only cracks remain). A point-blank burst of four bullets in one place broke off a piece with an area of 13 sq. cm. When fired at an angle, there are not even cracks. The German SMG (model not specified) is much weaker than the PPSh, leaving dents without cracks.
Shooting from all pistols leaves dents smaller than the German SMG. The breastplate springs when the bullet hits, increasing the protective properties of the armor. There should not be a tight fit to the body.
I think the chest armor is an interesting part of the history that deserves its own game mechanic. However, I’m not happy with this idiotic bonuses and the ability to equip it on every mongrel.