How to satisfy history-focused players I have an idea

The game has gradually shifted into a semi arcade, entertainment focused mode similar to War Thunder. However, I’ve noticed that some players originally joined because of the campaign mode. I came up with a solution: introduce a mode similar to full realism simulation.

In this mode, the campaign maps would feature at least some low tier (BR 1.0~2.0) content, and the map size could potentially be expanded. Squads would be configured based on near historical accuracy, and a separate matchmaking queue would be added for players selecting this mode.

Weapons would still be shared with the main tech tree. However, if a player does not own the historically accurate weapons for that specific campaign, the corresponding soldier would be AI controlled and not playable (e.g., higher tier machine guns like the MG or Browning M1918). Fictional or non campaign related weapons would not appear in that specific battle map.

As for vehicles, if a player hasn’t unlocked the historically accurate vehicle from the tech tree, it would be unavailable for use in that campaign.

How to attract players to this mode:

1.The mode will calculate bonus experience for the team with fewer kills, based on the final score. This is to prevent players from quitting mid-match due to repeated deaths and low rewards.

2.It will offer higher experience gains than the standard modes.

3.Game advertisements or sponsored promotions can emphasize that this mode is free to play and partially recreates historical battles.

Vehicle appearances will not be customizable in this mode; instead, each vehicle will have preset historical decals. Players can only use standard camouflages that were actually present in the specific campaign.

For example, the odd light gray often seen on German vehicles will be replaced with a more accurate dark gray. U.S. vehicles may appear with either summer camouflage or the typical (but sometimes questionable) olive drab, selected at random depending on the battle.

Here are the possible preset decals for the U.S. side that I captured in a screenshot.

螢幕擷取畫面 2025-07-17 141807

螢幕擷取畫面 2025-07-17 140513

螢幕擷取畫面 2025-07-17 140950

螢幕擷取畫面 2025-07-17 142643

螢幕擷取畫面 2025-07-17 143257

螢幕擷取畫面 2025-07-17 144001


I’ve referenced historical photos for almost every vehicle in War Thunder, though some may be from different campaigns.

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If you have any other ideas or questions, feel free to ask me.

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It has always been an arcade like game. This game is not a mil-sim in the slightest. If you cannot perceive that, you need to seriously reconsider your analysis skills.

Couldn’t you do all of the things in this post with a custom game or mod? You could create a community of people that are interested in this niche and play together :person_shrugging:

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Interesting idea, and I appreciate the sentiment behind it too, keep cooking.

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Gaijin needs to make money and satisfy people with different needs. Changing the monthly decal in War Thunder once a month isn’t necessarily a waste of time. Mods don’t generate revenue for Gaijin, so there has to be a balance. The world doesn’t revolve around a single opinion, and this game is free to play adding these features would make it more competitive.

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Cool, but in my opinion PvE could do just that and more

I don’t know when you start playing this game, but it’s surely have more HA or immersion in old days.

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They literally nerfed the arcade movement where you could jump around and stuff

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He probably only registered and started playing after the campaigns and weapons were merged.

Dumb. The games doesnt need more entirely seperated queues.
Custom modes exist there for civil war reenactments.

If you need to attract players, you pretty much admit that the mode will not sustain itself on members of the Enlisted HA Facebook Group.
Also funny that this concept doesnt adress the elephant in the room, which is balance. Not sure why anyone should play Japan if their response to Shermans are ATRs and shitty-ass tanks.
The BR1-2 rule is ahistorical if you consider campaigns such as Berlin or absence of historical stuff like PPSh41, T-34 models or Shermans in Normandy (also, BARs are not BR2) and

is vague and makes me wonder how anyone has the balls to release such a system to begin with.

Laugh - Jack Nicholson

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Well, if he did, he would have noticed that the Jumbo, M2 Carbine and the outphased BARs, the Lanchester or several Italian weapons were not used in Normandy. Also pretty sure that US forces didnt use British gear like crazy.
Or that the Panzer III B, Madsen, TOZ-B and Gewehr 41 were not present in Moscow together with several outphased SMGs the Germans issued to second-line and occupation forces.

Do you really need to be this agitated just to ask a question?
Also, the BR1~2 means that when there are too few players, the battle will at least open early-war campaigns.

Custom mod modes cannot earn experience or count toward event requirements, so they are not a real alternative.
As for Japan, if you have personal attachment to the faction, you’ll play it. No one is forcing you to play Japan.

And as it already says, the final experience will be adjusted based on the kill balance between both sides.

If you don’t like this mode, no one is forcing you to play it.
You can keep playing the regular mode, mix and match weapons however you want no one’s stopping you.

It was already mentioned that anything not present in the campaign map won’t appear just like on D-Day in Normandy, the US might not have any tanks, and the Germans will only use early vehicles like the Pz II and captured French tanks. Everything is set up to stay as close to historical loadouts as possible.

What I mainly meant by BR1~2 is riflemen like in Guadalcanal and Moscow, which fall within that range.
If you can’t even use basic rifles, how are you supposed to play?

If you write

kinds because it feels like you didnt.

So you still demand something you know no one will play?

So none of the current campaign beyond maybe Moscow?

So maybe demand that one instead?

Dunno, man. Shitty argument given you need players to justify the existence of this stupid mode.

Which is dumb and doesnt fix anything except punishing people for playing the game. Its so dumb that it shouldnt be taken legit.

If no one plays your mode, your mode is redundant.

Still doesnt change the fact that these things existed in the old days and apparently that was historical.

Only a shame that the Germans do not have French tanks rn.
But didnt know that Normandy was early war.

What now?
Also, Guadacanal isnt early war.

It’s clear you didn’t understand what I meant.
How can I possibly know if anyone wants to play this campaign?
That’s why, when there aren’t enough players, the number of matches should be reduced, or at the very least, there should be only one map for each type.

All of this is just a suggestion.
You always need to assume the worst-case scenario.

On D-Day in the Normandy campaign, the German vehicle lineup was exactly what it was in reality.
It’s obvious you haven’t done any research.

French vehicles can be brought in from War Thunder, and future plans can always change.
Have you even thought about that?

Isn’t the Springfield rifle used by the Marine Corps considered an early-war weapon?
What about the M50 Reising?

Also, your tone is really terrible.
There are some questions I don’t even feel like answering anymore because of that.

Well, because you dont think through what you write and change your mind. Quoting the sentences you refer to would also help, but I guess that aint gonna happen soon.

Well, going for “specific campaign”, we have the pre-merge player numbers from rob when it comes to specific campaigns and their past popularity.
Generally speaking, if there is really a big group, the devs would have added it a long time ago, especially if they believe it won’t split the MM population to unhealthy extremes.
And some marketing tip. You dont pitch stuff with the note that you are not sure if it is even popular enough to be “profitable”. If you are not sure, why should the devs even bother?
Especially after the failure with Lone Wolf.

But devs should still spend resources, manpower and time to develop something that is doomed to fail, err, you are not sure if it will even work?

And yet there are still no captured French tanks in the German tech tree.
Or French tanks at all.
But I guess that little detail is easy to miss.

Well, first of all, you either intentionally or accidentally misunderstood me when I wrote

which I thought is obviously referring to the game, not to history, especially with rn/ right now.
A shame.
Anyway, secondly, if we go full “research”, there was never a “D-Day Campaign”, but Invasion of Normandy
“Invasion of Normandy" campaign - News - Enlisted!
There is only one map called D-Day, which does/ did not represent the entire campaign. And thus making the part with the French tanks pointless unless we even make map- and not campaign-specific loadouts, MM whatever.

image
And now?

Because reality showed differently with Lone Wolf nobody wanted to play, excluding for 200 people and historical accuracy, which did not work in Enlisted, does not work and will not work in Enlisted or any other similar shooter game.
And because your best counter to imbalance is vague restrictions that do not make sense, and literal punishments for being good in the game.

Except they are native French tanks and Germany only has one captured French tank, the Pz.Sp.Wg.P204(f) KwK, in its TT. And so far, the devs haven’t simply transfer vehicles like that and even then, it would take time to model interiors, etc., all of that just for an unpopular and doomed mode.
And all of that for one map.

Dunno, did you ever think about just demanding more custom match rights and features instead of a convoluted mode that is a bad draft at best?

Doesn’t change the fact that the Invasion of Guadalcanal started in the summer of 1942, or so, which isn’t really early war as stated…

.

oh-no-anyway

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