Introduction
Everyone has heard this: “Soviets have PPDs and PPSh while poor germans suffer with their MP40, thats why we need MKb 42 in Moscow” But there is such a thing as LMG (MG34), which can delete large groups of enemies at midrange. But in game LMGs don’t have penetration (It will be fixed soon, right?) and accuracy.
Suggestion 1: decrease LMGs dispersion to 0.02
Then we have another problem - other guns still as inaccurate as toy blasters.
Suggestion 2: decrease dispersion of all guns to next values:
Rifles - 0.008, snipers - 0.005
Carbines, Semi-autos - ~0.01
LMGs - ~0.02
Assault rifles - ~0.04
SMGs - ~0.07
Shotguns - ~0.2 (heavy damage loss at distance)
Pistols - ~0.2 (they don’t have stock)
Then we have another problem - MGnner can run faster than a riflemen if he equips knife, drinks flask and has speed perk.
Suggestion 3 & 4 - weight system & sprint
First of all - we have lots of inaccurate weight numbers:
Knife - 0.5 kg (I’d suggest 200g)
Pouches don’t have weight (I’d suggest 500g)
Most gun types have one approximate value for all guns of one type
SMGs (even PPD) - 4.0 kg
Rifles (even short carbines) - 5.0 kg (M38 Mosin weight is 3.4kg btw)
LMGs (even MG34) - 10kg
Another thing is hammer - hammer itself weights 500g, but I’d suggest adding some materials weight and giving players choose from 3 variants:
small amount (5kg) - builds only rallies and ammo boxes
normal amount (10kg) - builds all basic structures
big amount (20kg) - builds LMGs, HMGs, AA, AT guns
Now suggestion itself:
Because flask completely destroys stamina bar I’d suggest making run (shift) infinite (you’ll see, where stamina is used in a sec).
Here is simple graph of running speed depending on equipment weight:
Key dots - (2; 16), (10; 12), (50, 7)
But 7 kmph need soldiers need some last chance mechanic to escape fire, so my suggestion is to add 5sec (stamina) sprint (double-shift) to all equipment (not for bayonets and swords only)
In sprint soldier has some inertia, holds his current equipment with one hand and require some time to start shooting (0.7 sec, depends on gun equipping speed), start running/sprinting again (1.5 sec)
Stamina for full sprint recharges for 10 sec (stam reg perk - 60% faster, flask - 40% faster)
Sprint time (stamina) can be increased with (max stam perk - +60%, flask - +20%)
Graph of sprint speed, depending on equipment weight:
Key values - (2; 24), (42; 14)