How to make a more sensible April Fools' Day campaign with existing resources(Maybe)

April Fools’ Day Event – 24-Player Survival Mode

Humans vs Zombies

  • 15-second countdown before the match begins. After that, the first infected (zombie) appears.

  • Zombies gain increased speed, extra health, wallhack vision, slow-on-hit effect, fall immunity, and infinite respawns.

  • Zombies can choose their class:

    • Standard Zombie: +50% respawn speed.
    • Sprinter: +25% speed, -10% HP, +30% jump height, +100% stamina.
    • Shield Bearer: Frontal shield protection, no HP change, -5% speed, immune to slow debuff when shield is active.
    • Assassin: Silent movement, -20% HP, +50% jump height.
    • Juggernaut: -30% speed, +100% HP, gains charge attack, immune to headshot multiplier.
    • Screamer: Heals nearby zombies, same stats as Standard Zombie, stuns enemies for 3 seconds upon death.

Final Stand (Last 4 Survivors)

  • The last four survivors become Super Soldiers, immune to infection.

  • Their HP increases, requiring 8–12 hits to kill.

  • Randomly assigned classes:

    • Astronaut: Uses RMN50p, slows down when overheating.
    • Samurai: Wields a katana (insta-kill zombies, prevents respawn) and a shotgun.
    • Fireman: Uses a flamethrower and molotovs, immune to fire damage.
    • Sniper: Equipped with M82A1, improved hipfire, no movement penalty when aiming.
  • Final Stand lasts 3 minutes.

  • Zombies must eliminate all Super Soldiers before time runs out.

  • Super Soldiers must either wipe out all zombies or survive until the timer expires.

General Rules

  • Match lasts up to 15 minutes (12 minutes infection + 3 minutes Final Stand).
  • No definitive winner – just survive as long as possible!
  • First zombie selection:
    • Volunteer System: Players can volunteer to be the first zombie. If no one volunteers, a random player is selected.
    • AFK Prevention: If the first zombie doesn’t move or attack within 10 seconds, another player is chosen.
    • Death Activation: Falling off the map, stepping into spikes, or touching barbed wire will turn a player into the first zombie.

Weapons & Supply Drops

  • Random weapons for humans.
  • Powerful weapons spawn every minute for players to pick up.
  • Weapon pool:
    • **Fedorov, STG44 Sniper, Type 100 (late model), PPSh, MG42, M1919A6, RD44, SPAS, AKM, AK103…
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I would.have preferred either a wild west event because it’d match the rewards or use the new ww1 assets from war thunder and do a ww1 event.

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