Hi I am trying to get bots to move toward an area and then once at an area they will then push toward the capture point.
Is there such a mechanism that allows focus attack areas? Be sweet to select a zone on a map (make a box) that is a “Hot” Zone that will make bots move / look at more routinely / decide to go to area.
Well… Bots will try move to capture point. They’re kinda waypoint.
One of ways: Put many hidden neutral capture points that can be fastly captured.
Or… Edit bots pathfinder. You can put some rendinst that block path, then rebuild navmesh and after that remove rendinsts. Something like it:
Use X to place them in certain areas you want. If you look at an objective and click X on it, it will highlight and they will push toward that objective
Nice stuff. I just made an update to one of my mods and now all the bots just stand still and if anything they look away from the obj. ahah . Like what did I just do… Thinking I uploaded a BIN vs BLK so the bots are using the BIN for routing vs the BLK will require the server to generate it on the fly? as the BLK is only 78K while the BIN is 450K+ and now the bots are stuck. hmm.
Sweet example of the navmesh generation with /without obj. Be nice to have an Anti-Navmesh obj. that would be transparent shape and not keep you adding the object / deleting it before testing. "Just toggle / untoggle active route…
Yeah, I found that Engineers get the message “Cannont built outside battle area” So I think this is truely due to the fact that the battle area box is Team Value of " Zero / 0" … Tricky to get this right with a tiny map where spawns are close to obj. I will work on more battle areas and see what happens.
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I was testing with the Base Objetives and I am quite impressed as the 2 bots split up and each took one objective that was closest to their spawns. So in a sence I made them push forward.
If there is a way to make objectives only aware of bots so humans do not see the objectives I would love to see that.