When your point is captured, you can actually spawn directly on the next point. You got about 10s-20s before the spawn point are updated, and the new spawn point be way back your lines.
Increasing this spawn point update time to 30s-1min could prevent any rush strategy.
Shit! I got a solution for everything today.
If I could make myself a blowjob I would.
no the wait timer will give the advantage to the defending team to kill even more during that time while the offensive team cant do anything about it having an lesser chance for comeback.
But they need to fix the spawn points along with points in between since it can be easily rushed because of that and the defending teams cant do anything about it
Last point on Fortified District is such thing that needs to be fixed. Perhaps moving that point way more to the right side along with its bunker complex
I think the time should be 20-30 seconds, but at some capture points their paths are wide open, defenders literally see the enemy team as carnival ducks, they should add destroyed tanks or some rock at least for cover.
It could work since if they cant or will defend it anyways those 20 seconds will pass quite fast.
And yeah sometimes it looks like that but there is usually good flanks to take and something to hide behind. Heck even at the train station in Normandy where there is a lot of open areas there are even underground paths incl sewers to get close to it
Yes, but I say it more for Tunisia, some capture points their routes are completely discovered, if we did not have the smoke artillery, the Italians would have 100% victories.
Well now that I am uploading the faction of the Tunisian axis, I have noticed that problem, completely open routes, at least they should put a little rock to take cover