This might seem like an simple as well as bad balance making…
But how about giving the offensive team some spawn points like they are loosing points for vehicles ?
Ik it might be to powerful for them but on the other hand we could start with lesser points or do something in there that even it up within the math…slight more points or something like that.
Something needs to be done how ever with the defenders not being punished for them loosing vehicles so to speak since they can just throw powerful things in like candy without having consequences for actions
I’ve proposed something before: Each defender can spawn 2 tanks max. It is reset when the objective is taken.
Seems fair to prevent the tank spam since most of the time only few people do this for the whole def team.
It could increase grey zone camping tho. But it will make bombing them more impactful. Since you destroy all hope for the grey camper spam.
Then im quitting ^^ Even if i like WT this game is another vision of an more free game as i first thought WT vision was from the start but didnt ended like
Let’s see what the dev have found about suicide bombing.
Maybe the same solution: if you die from suicide while on a plane you can’t spawn a new one until the objective is captured…
But with all those rules it can start to get a little confusing for new player.
is that there are people who take out the tanks, drive them to the capture point, get off and start capturing it, it’s the most WTF thing I’ve seen in this game
When your point is captured, you can actually spawn directly on the next point. You got about 10s-20s before the spawn point are updated, and the new spawn point be way back your lines.
Increasing this spawn point update time to 30s-1min could prevent any rush strategy.
Shit! I got a solution for everything today.
If I could make myself a blowjob I would.
no the wait timer will give the advantage to the defending team to kill even more during that time while the offensive team cant do anything about it having an lesser chance for comeback.
But they need to fix the spawn points along with points in between since it can be easily rushed because of that and the defending teams cant do anything about it
Last point on Fortified District is such thing that needs to be fixed. Perhaps moving that point way more to the right side along with its bunker complex
I think the time should be 20-30 seconds, but at some capture points their paths are wide open, defenders literally see the enemy team as carnival ducks, they should add destroyed tanks or some rock at least for cover.